Spider Stomper
Posts: 236
Joined: Saturday, 2nd July 2016, 13:16
replace hunger with insanity/stress
- The player has a "stress" total, which starts at 0 but can increase indefinitely, although stress only actually does anything once it passes a certain limit. Your current stress in proportion to your limit is represented in the UI as a bar, just like piety.
- You get stress from the same things that increased your hunger (apart from moving, resting, and fighting)--going berserk, casting spells, evoking items, using special abilities. All these things fray your nerves. Naturally, things that gave you more hunger give you more stress--berserkers and mages are notoriously unhinged, after all.
- You lose stress by earning XP.
- Your stress limit constitutes your psychological breaking point. Once you pass it, you begin to acquire certain bad mutations which represent your mounting insanity. These could include *Rage, *Confuse (obviously), *Slow (depression & lethargy), shouting, blurred vision (you can't focus on what you read), and perhaps others. (For instance, you might occasionally become afraid of/mesmerized by some random monster in LOS.)
- You keep these mutations until your stress goes all the way back to 0.