Spider Stomper
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Joined: Monday, 10th November 2014, 21:32
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Spider Stomper
Posts: 247
Joined: Monday, 10th November 2014, 21:32
Spider Stomper
Posts: 217
Joined: Thursday, 2nd June 2016, 00:52
Tartarus Sorceror
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Joined: Tuesday, 31st March 2015, 20:34
Ziggurat Zagger
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Vaults Vanquisher
Posts: 510
Joined: Friday, 1st July 2016, 22:32
Location: Aachen, Germany
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
VeryAngryFelid wrote:Spell power enchancers are a bit similar to rings of slaying IMHO. We don't want ring of fire to increase damage from weapon of flaming, do we?
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Shard1697 wrote:Well, it is true that rings of slaying apply to ALL melee weapons(and ranged weapons), while rings(+enhancer staves) only apply to spells of a certain type... it would be weird if there was "Ring of Axes" which is +6 slaying but only if you're using axes, wouldn't it?
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
VeryAngryFelid wrote:Shard1697 wrote:Well, it is true that rings of slaying apply to ALL melee weapons(and ranged weapons), while rings(+enhancer staves) only apply to spells of a certain type... it would be weird if there was "Ring of Axes" which is +6 slaying but only if you're using axes, wouldn't it?
I would love to see it in the game. "Should I switch" is an interesting choice imho.
Vaults Vanquisher
Posts: 510
Joined: Friday, 1st July 2016, 22:32
Location: Aachen, Germany
Siegurt wrote:There used to be artifact gloves that only gave bonus slaying for short and long blades, it wasn't interesting.
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Siegurt wrote:There used to be artifact gloves that only gave bonus slaying for short and long blades, it wasn't interesting.
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
duvessa wrote:This is a distorted memory. Initially, Fencer's Gloves gave a slaying bonus to everything, not just blades. Then the slaying was removed and they increased your long blades and short blades skills by 4 instead. Then that was removed and now they give riposte.Siegurt wrote:There used to be artifact gloves that only gave bonus slaying for short and long blades, it wasn't interesting.
Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Siegurt wrote:duvessa wrote:This is a distorted memory. Initially, Fencer's Gloves gave a slaying bonus to everything, not just blades. Then the slaying was removed and they increased your long blades and short blades skills by 4 instead. Then that was removed and now they give riposte.Siegurt wrote:There used to be artifact gloves that only gave bonus slaying for short and long blades, it wasn't interesting.
Ah, yes, that's right, wait, didn't the slaying version only give melee slaying and not ranged slaying, or am I confusing that with another not-very-interesting artifact?
Crypt Cleanser
Posts: 720
Joined: Friday, 6th September 2013, 09:17
Ziggurat Zagger
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Abyss Ambulator
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Joined: Friday, 18th April 2014, 01:41
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Sar wrote:I mean most people didn't notice double damage bug, I think if slaying did or didn't work one something it would take a lot of time to notice and report it.
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