Remove hunger

Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

User avatar

Ziggurat Zagger

Posts: 4345

Joined: Wednesday, 23rd October 2013, 07:56

Post Tuesday, 4th October 2016, 22:19

Re: Remove hunger

Siegurt wrote:Bah, butchering corpses is way less hassle than tinning them with a tinning kit. (Or hauling them to your fridge) :)

Or cooking them with a cooking set...

Mines Malingerer

Posts: 42

Joined: Sunday, 6th April 2014, 00:24

Post Friday, 7th October 2016, 11:18

Re: Remove hunger

I didn t follow the whole hunger disccusion ...

But an easy way to raise hunger/food reputation would be to give food some benefits, like potions. Maybe also permanent effects. Imagine what happens with the figure when eating to much or less. Some ideas:

1. When engorged the player gets every turn + 0,01 str and +0,01 ac and loses -0,01 int and -0,01 dex. (becomes fat) When starving the opposite -0,01str and ac and + 0,01 int and dex (becomes thin)

The player should be attract to eat much to gain Powers(and wight) and waste food!!!

2. Food should be the last chance to remove poisen(~2-5 points). Helps little when drained and attributes subtain. (frustration eating)

3.Eating Food has the effect of might potion (satisfy)

Figure problems!!!

When str ac over by 10(adipose): additional movement speed decrease.And the player loses the controll of his wight. Every turn there is a chance of 1% the player automatically eat random food.

When str ac over 20: The player transform into a worm. (Jabba effect)The player now can eat everything(even unique weapon armour, scroll...) Playing a worm should be fun!The monsters get fear or surrender(enslaved)...

Over 25: explosion(death)

When str ac under 5( and int and dex over 5): (thin (ascetic modus)). The player get some mental bonuses. clear mind more powerful spells...

When under 8: death

For this message the author tach3 has received thanks: 2
Deimos, Sar

Crypt Cleanser

Posts: 714

Joined: Saturday, 5th December 2015, 06:56

Post Friday, 7th October 2016, 13:24

Re: Remove hunger

Move over devs theres a new design wizard in town!

Blades Runner

Posts: 536

Joined: Friday, 1st April 2016, 18:15

Post Friday, 7th October 2016, 17:54

Re: Remove hunger

twelwe wrote:It's like Blink, but you end up drowning.
User avatar


Posts: 1786

Joined: Saturday, 29th June 2013, 16:52

Post Friday, 7th October 2016, 17:56

Re: Remove hunger

Rather than separate out the wheat from the chaff here, I'm locking the thread. I look forward to seeing you all at the next hunger thread in a few months!

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 9 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.