Differentiate skeletons and zombies

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Slime Squisher

Posts: 377

Joined: Thursday, 12th June 2014, 06:56

Post Friday, 30th September 2016, 21:53

Differentiate skeletons and zombies

Proposal: give skeletons +3 speed instead of -2, cut their HP and AC, increase their EV. Also, either Animate Dead can no longer generate them, or they last for a much shorter time than zombies.

Reasoning: Currently zombies and skeletons are virtually identical for all intents and purposes. This a thematic and intuitive way to differentiate them, and will give vault designers something new to play with. It would also work very nicely with and_into's suggestion to remove butchering - no more skeletons from Animate Dead. Furthermore, it could open the way for a new version of Animate Skeleton that would give pure necromancers a nice "generate fast but short-lived glass cannon" spell. This could prove particularly interesting on monster necromancers, who could generate minions that aren't just roadblocks.

Slime Squisher

Posts: 386

Joined: Thursday, 26th March 2015, 01:22

Post Friday, 30th September 2016, 22:08

Re: Differentiate skeletons and zombies

remove skeletons
remove animate skeleton

For this message the author amaril has received thanks: 4
Cheibrodos, duvessa, VeryAngryFelid, ydeve


Posts: 3890

Joined: Wednesday, 14th August 2013, 23:25

Location: USA

Post Friday, 30th September 2016, 22:12

Re: Differentiate skeletons and zombies

Animate skeleton is a problem spell for a number of reasons. There's a larger issue with allies and necromancy and whatnot, but removal of the spell animate skeleton would be pretty straightforward and it would improve the game.

If someone wants to remove skeletons or whatever too, that's fine, but I suspect that would involve more work [disclaimer: not a developer nor a coder]

Crypt Cleanser

Posts: 714

Joined: Saturday, 5th December 2015, 06:56

Post Saturday, 1st October 2016, 18:47

Re: Differentiate skeletons and zombies

I like the idea of fast skeles that chatter their jaws mockingly while chasing you as the slow zombie hoard rolls forth to finish u off.

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