Differentiate skeletons and zombies
Posted: Friday, 30th September 2016, 21:53
Proposal: give skeletons +3 speed instead of -2, cut their HP and AC, increase their EV. Also, either Animate Dead can no longer generate them, or they last for a much shorter time than zombies.
Reasoning: Currently zombies and skeletons are virtually identical for all intents and purposes. This a thematic and intuitive way to differentiate them, and will give vault designers something new to play with. It would also work very nicely with and_into's suggestion to remove butchering - no more skeletons from Animate Dead. Furthermore, it could open the way for a new version of Animate Skeleton that would give pure necromancers a nice "generate fast but short-lived glass cannon" spell. This could prove particularly interesting on monster necromancers, who could generate minions that aren't just roadblocks.
Reasoning: Currently zombies and skeletons are virtually identical for all intents and purposes. This a thematic and intuitive way to differentiate them, and will give vault designers something new to play with. It would also work very nicely with and_into's suggestion to remove butchering - no more skeletons from Animate Dead. Furthermore, it could open the way for a new version of Animate Skeleton that would give pure necromancers a nice "generate fast but short-lived glass cannon" spell. This could prove particularly interesting on monster necromancers, who could generate minions that aren't just roadblocks.