Temple Termagant
Posts: 8
Joined: Thursday, 26th November 2015, 01:41
Orc cities?
I've been thinking quite hard about this for a while now and I've talked about it with a few people who've given me support and suggestions.
I'm finally at a point where it's time to turn the idea loose so it may live or die.
It's no secret that Beogh is a tough god to 15 rune with. Your army will die in pretty much any branch past Lair if you bring them all at once.
In Hell, powerful demons can torment and kill even the hardiest of veterans in one or two shots. Sure you can revive now and that helps, but there's no way you can keep up. Pan and Abyss' multi-level force you to leave your bros behind. Slime's walls eat your guys, etc.
So here's what I propose:
Add a new ability for Beogh at full piety called "Establish village".
This takes one star of piety and you must select a spot on the floor and at least one high ranking named follower who will permanently stay behind in that general area.
After so many turns, the village will begin to build itself up; some useful shops will open and some fruit-bearing trees will be planted.
The more orcs you leave behind in the village, the quicker this process will happen.
Over time, this will provide you with enough quality gear (assuming you have the gold) to give to your followers so they aren't walking around fighting Pan Lords with their fists.
Also, the village will slowly repopulate itself if you take more than half of the guys with you. This will help replace some of your ranks in the endgame when you don't see enemy orcs any more.
Thoughts? I don't know how hard this will be to code, but I assume it's possible based on what little I know of the process.