Yet Another Riposte Alternative
Posted: Friday, 23rd September 2016, 20:44
I know that, despite the recent flurry of debate on riposte, the discussion of giving Long Blades a unique attack mechanic goes back years -- in fact, some of the threads themselves span years: viewtopic.php?f=8&t=10195 -- so forgive me if this or something very much like it has been discussed before.
I think riposte should be combined with the kind of "lunge" attack that was proposed in the thread linked above.
I think this would encourage a different way of engaging multiple enemies than cleave, and would use terrain differently than reaching. There's some interesting synergy with effects that let you move faster or forcibly reposition enemies, because instead of mostly using those effects to escape or open up distance for ranged attacks, you'd be incentivized to dance through/around a pack grabbing free attacks and making your riposte last as long as possible.
Anticipated Responses:
Unanticipated Responses:
Have at it, nerds. What am I missing?
I think riposte should be combined with the kind of "lunge" attack that was proposed in the thread linked above.
- Code:
Lunge: Any time the player approaches an enemy (moves from a non-adjacent square to an adjacent square) while wielding a Long Blade, she instantly attacks that enemy and activates "Riposte" status for a short duration (I'm thinking 10 aut? Enough time for one round of enemy attacks). Counterattacks should have a chance of triggering on any incoming attack, not just ones that miss (avoiding the supposed EV synergy of the current version). If the player moves adjacent to multiple enemies, autofight code chooses which one the free attack targets. Players can also e(v)oke this ability to pick the enemy who will be targeted.
I think this would encourage a different way of engaging multiple enemies than cleave, and would use terrain differently than reaching. There's some interesting synergy with effects that let you move faster or forcibly reposition enemies, because instead of mostly using those effects to escape or open up distance for ranged attacks, you'd be incentivized to dance through/around a pack grabbing free attacks and making your riposte last as long as possible.
Anticipated Responses:
Spoiler: show
Unanticipated Responses:
Have at it, nerds. What am I missing?