Tuesday, 27th September 2016, 18:00 by lethediver
Been playing hellcrawl for the past few days and the XP crunch definitely makes the game more difficult. However, the lack of items is the part I find more interesting, from a player standpoint.
Lack of exp is very binary. Either I knew from experience (lol) how much experience there is in the game, and planned accordingly... or i didn't. If I sank a lot of xp into a spell school or armor or whatever to get something important castable, but didn't quite reach the threshold, and am out of safe places to accrue more XP... then i'm pretty screwed. At that point, boring abusive grinding begins.. ie, wear gourmand, travel between cleared areas and wait for RNG to throw more monsters at me. Repeat for 1000000000 turns.. go back and forth through the dungeon stairdancing different branches one at a time to let monsters drift away from the stairs.. etc... not so fun.
Lack of items is way different. I can't generate more by safe abusive grinding, but I can conceivably get more through dangerous skillful diving into new areas while avoiding hard monsters. Also, lack of items places interesting choices on me. Do I attempt spider:3 with no Sinv? Swamp with no rPois? I still havent found any good weapons to match my char's aptitudes, should i start using polearms since i found a nice artifact? Im out of remove curse scrolls, do i still wear-ID these artifact rings hoping to land a good non-cursed one? Should i burn my one blink scroll knowing i may never get another, or try and survive this fight on potions? Hellcrawl presents a lot more of these interesting "scrappy" scarcity-driven decisions than regular crawl and it's the part I'm enjoying the most thusfar.
So yeah, siding with "too many items in crawl" here.
- For this message the author lethediver has received thanks: 2
- Shard1697, VeryAngryFelid