Change polymorph to avoid spoilers being useful
Posted: Thursday, 15th September 2016, 13:49
Polymorph is probably the most spoiler-heavy thing remaining in crawl. Learning it from experience does not work that well, there are multiple results of polymorphing the same monster and you can be lucky in your first game but unlucky in second and die.
I suggest to make polymorph result in any monster generated in current level.
So if you want to polymorph an Orc Priest on D3, you will get any monster who has been generated on D3, even if D3 has been almost cleared and the Orc Priest is last remaining monster on the level. Assuming D3 generated Orc, Orc Wizard, Adder, Ogre, Rat, Bat, Worm you will get one of those monsters with equal chances.
Pros
1) No need for spoilers, no need to even know that HD exists. You basically know what to expect assuming it is not your first monster found on the first floor of a new branch.
2) More "oh, sh.t" and "that's nice" moments. You didn't like Orc Sorcerer (HD 9) and polymorphed it? Get a Stone Giant (HD 16). You didn't like the Stone Giant and polymorphed it? Get a plain Orc (HD 1)
3) New tactics of luring a dangerous monsters to another floor before polymorphing
Cons
1) No more Titan/Acid Blob from Hydra etc.
2) Some low MR high HD monsters can become trivial. I believe it is not a big problem since you already can trivialize them via confuse/paralyze/hibernate/enslave.
3) Number of polymorph zaps/wands should probably be decreased for balance reasons, players are not going to use them on easy targets
I suggest to make polymorph result in any monster generated in current level.
So if you want to polymorph an Orc Priest on D3, you will get any monster who has been generated on D3, even if D3 has been almost cleared and the Orc Priest is last remaining monster on the level. Assuming D3 generated Orc, Orc Wizard, Adder, Ogre, Rat, Bat, Worm you will get one of those monsters with equal chances.
Pros
1) No need for spoilers, no need to even know that HD exists. You basically know what to expect assuming it is not your first monster found on the first floor of a new branch.
2) More "oh, sh.t" and "that's nice" moments. You didn't like Orc Sorcerer (HD 9) and polymorphed it? Get a Stone Giant (HD 16). You didn't like the Stone Giant and polymorphed it? Get a plain Orc (HD 1)
3) New tactics of luring a dangerous monsters to another floor before polymorphing
Cons
1) No more Titan/Acid Blob from Hydra etc.
2) Some low MR high HD monsters can become trivial. I believe it is not a big problem since you already can trivialize them via confuse/paralyze/hibernate/enslave.
3) Number of polymorph zaps/wands should probably be decreased for balance reasons, players are not going to use them on easy targets