Make auto-combat target summoners instead of summons


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Halls Hopper

Posts: 73

Joined: Sunday, 23rd November 2014, 07:41

Post Wednesday, 14th September 2016, 19:18

Make auto-combat target summoners instead of summons

Tabbing through a summoner only to realize that auto-combat is attacking a tanky "dangerous" adjacent summon instead of the squishy adjacent summoner is quite frustrating. My suggestion is to modify the auto-combat algorithm with something along the lines of the following (in pseudo-code):

  Code:
choose target of attack using current auto-combat algorithm;
if (target is summoned) and (target's summoner is within range):
    attack summoner;
else:
    attack target;


Here "summoner is within range" means adjacent for melee weapons (except perhaps polearms) and means within line of effect for ranged weapons. This is an obvious tactic that every reasonable player uses against summoners and therefore should be included in the auto-combat algorithm.

For this message the author ManMan has received thanks: 7
Cimanyd, le_nerd, Leszczynek, runewalsh, Seven Deadly Sins, tedric, VeryAngryFelid

Slime Squisher

Posts: 352

Joined: Monday, 14th December 2015, 00:43

Post Wednesday, 14th September 2016, 19:46

Re: Make auto-combat target summoners instead of summons

It would be also a neat excuse to change UI so that it shows which monsters were summoned by which summoner. Especially useful in Elf and against boggart packs, among others.

For this message the author Leszczynek has received thanks: 2
nago, VeryAngryFelid

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