Could not pick up an item here; shall I ignore it?


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

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Blades Runner

Posts: 546

Joined: Friday, 2nd October 2015, 14:42

Post Sunday, 11th September 2016, 12:53

Could not pick up an item here; shall I ignore it?

"[Y]es or [N]o only, please."

What if instead of providing only these two options, crawl followed what is now nearly universal practice in software interface design by allowing the player to make a decision that the program would remember next time this situation arises? For example, "Do you want to pick up this wand of flame?" "How about this one?" -- this is not so good.

What would be good is to be able to say once and for all that you don't want to pick up wands of flames without entering a five page list of items to check off one by one all the garbage items you don't want to be bothered with and to be able to do this in the normal course of play.
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Tartarus Sorceror

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Post Sunday, 11th September 2016, 13:24

Re: Could not pick up an item here; shall I ignore it?

[A]lways ignore
I Feel the Need--the Need for Beer
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