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Blades Runner
Posts: 546
Joined: Friday, 2nd October 2015, 14:42
Could not pick up an item here; shall I ignore it?
"[Y]es or [N]o only, please."
What if instead of providing only these two options, crawl followed what is now nearly universal practice in software interface design by allowing the player to make a decision that the program would remember next time this situation arises? For example, "Do you want to pick up this wand of flame?" "How about this one?" -- this is not so good.
What would be good is to be able to say once and for all that you don't want to pick up wands of flames without entering a five page list of items to check off one by one all the garbage items you don't want to be bothered with and to be able to do this in the normal course of play.
What if instead of providing only these two options, crawl followed what is now nearly universal practice in software interface design by allowing the player to make a decision that the program would remember next time this situation arises? For example, "Do you want to pick up this wand of flame?" "How about this one?" -- this is not so good.
What would be good is to be able to say once and for all that you don't want to pick up wands of flames without entering a five page list of items to check off one by one all the garbage items you don't want to be bothered with and to be able to do this in the normal course of play.
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