Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
God proposal: Ibdin, God of Forgetfulness
Inspired by Shtopit's Boniface, God of Ignorance
Strength of all active abilities scale up with piety. The god of forgetfulness does not want you training invocations...
Piety gain:
+ Through willful ignorance. (Sacrifice of experience)
+ Piety does not decay. "Ibdin does not punish you for forgetfulness — even forgetfulness of Ibdin."
Upon joining: “Absentminded <species> of Ibdin”
+ Penalty (% reduction) on all experience gained. This affects character and skill experience.
* “Scatterbrain of Ibdin”
+ Aura of Forgetfulness. Active, small piety cost, small additional sacrifice of current character XP. For a period of time, every adjacent enemy has a chance to be afflicted with confusion each term. Checks HD, not MR. An enemy confused via this ability gains temporary clarity for a while once the confusion wears off.
** “Airhead of Ibdin”
+ “What I don’t know cannot hurt me.” Passive, reduce LOS by 1.
*** “Dunce of Ibdin”
+ Collective Amnesia. Active. Moderate piety cost, moderate additional sacrifice of current character XP. All enemies in LOS are (guaranteed) afflicted with “amnesiac” status, rendering them temporarily unable to do anything except move and perform basic attacks. Enemies with higher HD recover more quickly from this debuff. An enemy that has been afflicted with this once retains the "amnesiac" tag and is permanently immune to subsequent applications.
**** “Fool of Ibdin”
Passive LOS reduction increased to 2.
***** “Idiot of Ibdin”
+ Ignorance is Bliss. Active, high piety cost, high additional sacrifice of current character XP. Temporarily sets LOS to 2 squares around player (i.e., doesn’t stack with Darkness, Nightstalker, etc.)
****** “Ignoramus of Ibdin” (No new abilities).
Rationale
Ru already offers sacrifices of skill levels and aptitudes, but they are only a few among many sacrifice options, and operate quite differently from what is proposed here: a sacrifice of character + skill experience in order to gain piety that will be actively burned through the use of abilities. I think in practice this will play and feel quite different from Ru's sacrifices.
As for the abilities, reducing LOS is a very interesting feature that is currently available through one rather (it seems to me) underused spell and a demonspawn mutation. We've lost the lantern of shadows (rightfully so), but I think this opens up design space for LOS reduction via a god. The other abilities offer powerful MR-bypassing debuffs that fit the theme of the god.
A permanent cost for active abilities is largely unexplored terrain and can allow for very strong effects, while nonetheless discouraging players from spamming the abilities. {EDIT: Just to clarify, the permanent XP cost from the active abilities will only affect your current character level. Your max character level is unaffected, unlike Ru's sacrifice.}
- For this message the author and into has received thanks: 6
- Arrhythmia, Hirsch I, Queen Cassie, Sar, Shard1697, ydeve