--more-- prompts while autoattacking
Posted: Thursday, 14th July 2011, 09:24
Specifically, if the autoattack key is the key most recently pressed, conditions such as the following should pop up a --more-- prompt:
(Feel free to discuss the above list; I'm not so sure about the last two.)
The autoattack key tends to be mashed or even held down by players, leading to situations such as the player chasing a gray rat into a hydra's face in Lair, Sigmund showing up as the player is wiping out some kobolds, or the player running low on health while autoattacking. The player often releases the autoattack key too late, and finds himself in danger or already dead. This suggestion will make repeated autoattacking work somewhat like auto-explore, in that there will be a forced pause whenever a new danger appears.
Ultimately, this suggestion will lower the tedium of early dungeon levels by making autoattack more safe to use for wiping out weak enemies.
- A new monster moves into the field of view,
Player has low health,
One of the player's buffs are fading, or have run out, or
Player has received some debuff.
(Feel free to discuss the above list; I'm not so sure about the last two.)
The autoattack key tends to be mashed or even held down by players, leading to situations such as the player chasing a gray rat into a hydra's face in Lair, Sigmund showing up as the player is wiping out some kobolds, or the player running low on health while autoattacking. The player often releases the autoattack key too late, and finds himself in danger or already dead. This suggestion will make repeated autoattacking work somewhat like auto-explore, in that there will be a forced pause whenever a new danger appears.
Ultimately, this suggestion will lower the tedium of early dungeon levels by making autoattack more safe to use for wiping out weak enemies.