Blades Runner
Posts: 546
Joined: Friday, 2nd October 2015, 14:42
Hepliaklqana -> New Yredelemnul
Another currently very strong general purpose god is Yredelemnul, which gives you many allies of lower, but still good, quality. In spite of the fact that Yred is the best way to win in a significant fraction of games, it's considered spammy, boring, and/or annoying by a lot of players. Permanent allies whose deaths theoretically matter are just not good gameplay. There's a point of comparison with Hepliaklqana in that Yred provides the Enslave Soul ability, which provides a single (potentially) high quality ally whose quality scales with player progression.
My proposal is this: Remove the permanent ally gifts of Yredelemnul and make the spectral thing allies produced by Enslave Soul respawn the way ancestors do. Make Enslave Soul available at ** instead of *****. Make the pain mirror and drain life abilities act as buffs for the spectral thing ally as well as the player character.
Some odds and ends: Whether this replaces Hepliaklqana or not is a separate issue. As it stands, ancestors are very powerful, much stronger than any single ally available via existing summoning spells other than possibly spellforged servitor on some characters and (lucky) zot shadow creatures. They're also stronger than almost any spectral thing one can make with Yredelemnul now. The fact that you get the ancestor immediately on joining makes Hep strictly better than Yred, the recent hp nerf notwithstanding. Under this rework of Yred, it would make sense to remove the zombie making abilities, which replicate effects available via necromancy. In this case, moving pain mirror to * would help keep Yred competitive in the very early game.
- For this message the author goodcoolguy has received thanks: 3
- DracheReborn, Sar, yesno