NiallH wrote:Ok I didn't know that. Now I am able to adjust my skills, but it is an inefficient process. To explain, I generally don't have my screen reader read any punctuation when I am playing dungeon crawl,, unless I arrow over it when I'm looking around. This is because there is so much of it on the screen at any given time. So I need to go into the settings for the screen reader and tell it to read all punctuation while I set my skills, and then go back to set it to no punctuation to be able to play.
I'm completely ignorent when it comes to code, but in the character screen I am able to arrow around and select my race and occupation, and the screen reader will read me the relevant info, but in the skill screen I can only interact with it by pressing the letter that is associated to that skill. If there was a way I could arrow around and press enter on a skill to toggle its setting and perhaps be given a one word text description for that setting, it would be really helpful.
If for any reason it's impractical to design the interface that way, no worries. I still really enjoy playing the game and will continue to do so.
It looks like you can actually arrow-key through that screen, but there are some bugs (pressing right too many times seems to move you off of the screen, hitting enter will cycle through the entry and move you to the next one, instead of just cycling through the entries). Furthermore, it only highlights the first half or so of the entry; instead of highlighting
"a - Fighting 0.0 1.0 0"
it will only highlight
"a - Fighting".
Would highlighting the entire thing help?
Furthermore, assuming you're playing with manual skill training and your screen-reader reads numbers, you can press exclamation mark to show the percent your skills are getting trained instead of the cost of the skill, which should give information very similar (and actually more pertinent) than untrained/trained/focused.