Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
training rate
The training rate for the following skills have been already changed:
- increase fighting.
- increase spellcasting.
- decrease weapon skills (especially low damage ones).
- decrease the exercise of spells with a conjuration component.
I already had 2 reports of too slow passive training for stealth. Any other feedback on that? Here is the formula:
Which means passive training depends on armour, starts to slow down when you reach level 3 and stops at 5. I can try changing the one_chance_in(18) to one_chance_in(15) for example.
Another thing that could help would be to give a minimum to focus skills, like 20%.
Ranged skills need to be reduced too. For some reason, the weapons dealing the less damage (slings and darts) train faster, which is the opposite of what I did with the melee weapons. All throwing and ranged skills have a chance to be exercised several time for each firing (except for throwing stones and large rocks where it's only 1 chance in 2 to exercise by 1). I'll start by bringing all these down to 1 exercise per firing and we'll see if more reduction is needed.