Slime Squisher
Posts: 332
Joined: Friday, 4th February 2011, 18:04
Location: The South, US
Evaporate->Steam-Type Cloud
What if all clouds from Evap were treated as steam clouds, in terms of random placement and dissipation? That would make it less reliable (you can't dance a monster into the cloud) and powerful (you can't keep a monster in the cloud for extended periods) in a flavourful way. Also, if this should nerf it too badly, then you might add some additional steam damage at the targeted square.
I have heard that clouds are difficult to code/change, but I have no idea how difficult implementing this would be.
TSE