Prevent losing piety when swapping "faith -> "faith


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Slime Squisher

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Post Friday, 12th August 2016, 13:47

Prevent losing piety when swapping "faith -> "faith

Just had the situation where i switched a normal amulet of faith to a randart amulet of faith and I lost piety. Okay, I know, the whole point of introducing the penalty into the game was to reduce amulet swapping, but honestly, how often do you have two different randart faith amulets worth swapping? From the flavor point of view it seems a bit silly that you still lose piety in such situation. The penalty would be still there if you changed into any other base type.

And while we're at amulets, please consider shortening {Harm *Drain} in randart amulets to just {Harm} because it looks like it would drain you twice. Or does it actually drain you twice?
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Ziggurat Zagger

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Post Friday, 12th August 2016, 13:52

Re: Prevent losing piety when swapping "faith -> "faith

But currently the piety is lost when you remove the amulet, not when you put another amulet on. Do you think the game should wait to see what is the next amulet you wear before draining piety? Would piety be lost if you didn't immediately put another amulet on?
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Post Friday, 12th August 2016, 14:13

Re: Prevent losing piety when swapping "faith -> "faith

Leszczynek wrote:From the flavor point of view it seems a bit silly that you still lose piety in such situation.


Technically, you're still removing the amulet from your bare %race_name% body here, replacing it with another amulet.
Imagine two powerfull artefacts capable of improving relationship with your %god_name%. One amulet offers %god_name% pizza once in a while, and another one offers kebab.
But once one of them removed - pizza or kebab disappears. No wonder they're upset. :D

From the game perspective tho. I agree.
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Slime Squisher

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Post Friday, 12th August 2016, 14:35

Re: Prevent losing piety when swapping "faith -> "faith

Sprucery wrote:But currently the piety is lost when you remove the amulet, not when you put another amulet on. Do you think the game should wait to see what is the next amulet you wear before draining piety? Would piety be lost if you didn't immediately put another amulet on?

Good point. I was really only thinking about swapping immediately, i.e. an action of [P]utting one amulet on in place of another. Does anybody do it manually, [R]emoving first and [P]utting on the second?

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Post Friday, 12th August 2016, 14:54

Re: Prevent losing piety when swapping "faith -> "faith

Why not just make every piece of gear that isnt supposed to be swappable *fragile at this point?
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Post Friday, 12th August 2016, 14:56

Re: Prevent losing piety when swapping "faith -> "faith

dynast wrote:Why not just make every piece of gear that isnt supposed to be swappable *fragile at this point?


Because wear-IDing exist.

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Post Friday, 12th August 2016, 15:01

Re: Prevent losing piety when swapping "faith -> "faith

Sandman25 wrote:
dynast wrote:Why not just make every piece of gear that isnt supposed to be swappable *fragile at this point?


Because wear-IDing exist.

So what? You dont get bad effects from putting on jewelry, this is irrelevant unless i am supposed to be believe harm is a bad amulet, but *drain is a trivial effect, so much so it had to be buffed, now its only harmful for spellcasters or hybrids.
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Post Friday, 12th August 2016, 15:05

Re: Prevent losing piety when swapping "faith -> "faith

dynast wrote:So what? You dont get bad effects from putting on jewelry, this is irrelevant unless i am supposed to be believe harm is a bad amulet, but *drain is a trivial effect, so much so it had to be buffed, now its only harmful for spellcasters or hybrids.


Maybe I misunderstood you. You are suggesting to make plain amulets of gourmand/regen/faith/harm/guardian spirit have intrinsic fragile, aren't you?

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Post Friday, 12th August 2016, 16:34

Re: Prevent losing piety when swapping "faith -> "faith

Just harm and faith tbh.
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Post Saturday, 13th August 2016, 04:26

Re: Prevent losing piety when swapping "faith -> "faith

dynast wrote:Why not just make every piece of gear that isnt supposed to be swappable *fragile at this point?

Because they're supposed to be strategically swappable, just not tactically swappable. Faith/harm are the exceptions here in that their downsides are semi-permanent things you can't cure by pressing 5.

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Post Monday, 15th August 2016, 15:06

Re: Prevent losing piety when swapping "faith -> "faith

dynast wrote:Why not just make every piece of gear that isnt supposed to be swappable *fragile at this point?

I agree that Faith and Harm should just have *Fragile instead of being identify traps like they currently are. Inaccuracy should probably have it as well since nobody will put that back on after taking it off and it saves the player from having to manually drop it.

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Post Monday, 15th August 2016, 15:18

Re: Prevent losing piety when swapping "faith -> "faith

Working as intended imo.

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Post Monday, 15th August 2016, 15:32

Re: Prevent losing piety when swapping "faith -> "faith

dynast wrote:Why not just make every piece of gear that isnt supposed to be swappable *fragile at this point?


There is no gear that should never be swappable, the point of these is not to make them completely un-swappable, but rather to make it so it isn't optimal to swap them all the time.

"Things that you should only want to switch to in certain very limited situations" is certainly something reasonable to have in the game, whether the current crop of amulets qualifies is another question altogether from whether it should be a thing at all.
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Post Sunday, 21st August 2016, 18:22

Re: Prevent losing piety when swapping "faith -> "faith

The faith thing doesn't seem that unreasonable... I suppose it has "sentimental value". But I never got the point of harm - I've just been treating it as a cursed amulet and taking the hit, though the practical effect of that and faith are that I tend to use identifies on amulets rather than wear-IDing them like everything else. With this game anything that speeds up the rate at which matters "conclude" tends to be YASD sooner or later, probably sooner.
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Tartarus Sorceror

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Post Sunday, 21st August 2016, 18:29

Re: Prevent losing piety when swapping "faith -> "faith

I think it would make more sense to just make changing amulets take 10 turns. I never use Faith, it looks like a trap to me.
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Ziggurat Zagger

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Post Sunday, 21st August 2016, 18:31

Re: Prevent losing piety when swapping "faith -> "faith

It's the best amulet for certain gods.

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Post Sunday, 21st August 2016, 18:45

Re: Prevent losing piety when swapping "faith -> "faith

Shtopit wrote:I think it would make more sense to just make changing amulets take 10 turns. I never use Faith, it looks like a trap to me.
If you wear it til you're at max piety, and then take it off, you'll have gained about as much extra piety as you lost.

More importantly, if you just don't take it off, it's really really strong for(almost) any god that uses piety-cost abilities.

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Post Monday, 22nd August 2016, 00:08

Re: Prevent losing piety when swapping

Siegurt wrote:
dynast wrote:Why not just make every piece of gear that isnt supposed to be swappable *fragile at this point?


There is no gear that should never be swappable, the point of these is not to make them completely un-swappable, but rather to make it so it isn't optimal to swap them all the time.

"Things that you should only want to switch to in certain very limited situations" is certainly something reasonable to have in the game, whether the current crop of amulets qualifies is another question altogether from whether it should be a thing at all.


Why not remove *Fragile then? Why does it exist?
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