Tomb Titivator
Posts: 808
Joined: Sunday, 23rd June 2013, 15:20
Shift racial availability of invisibility around
The way it was done does not seem as if it fullfilled its purpose it, though. Spell is fine; its a heavy investment to get 12ish Hexes on most chars. Potions are rare enough to also be fine.
The evocable source left (cloak) is relatively common, thus not 100% solving the "make renewable invisibility more rare" problem, while also restricting it for the two for the races that cant wear cloaks:
Octopodes and Felids. This seems like an oversight, they are both races that benefit very heavily from stealth play and got nerfed hard by the change. They are also weak and play balance wouldn't be hurt too much by giving them access to evocable insivibility.
Proposal is this:
Add more sources of invisibility that can be used by any race. By either restoring rings of invisibilty, (probably make them very rare on level with slaying), or give hats another ego or have amulet of invisibility (with contam of course).
To keep invisibility rare, then remove cloaks of invisibility, thus making evocable invisibility race neutral.