Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
Randomized Ghosts
Should there be a mechanism to create random player ghost-style enemies when there aren't any bones files or aren't very many defeated characters available? If pan lords can be random, non-player ghosts don't seem like much of a stretch.
I suppose a random background and species would be picked, with weight towards the recommended combos. Or use whatever the distribution of what's actually played on the server is. Then pick a character level based on the depth. Name it after a shop keeper. If it's a spellcasting background, give it some of the spells in the starting book that are a lower level than the ghost. Then give it 1dDepth/5 spells that share a school with a spell it already has. If it's a fighting background, give it better melee attacks and maybe a depth in 30 chance of having a branded attack.
Then it won't make much of a difference whether players delete save files or not.