Stopping autoexplore to indicate monster chunks


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Lair Larrikin

Posts: 21

Joined: Monday, 11th July 2011, 18:24

Post Monday, 18th July 2011, 04:00

Stopping autoexplore to indicate monster chunks

Playing a necromancer, every corpse i raise turns into chunks. This is, of course, an improvement on the way it used to work.
But half of it i cannot carry and autoexplore moves to every chunk and asks if it can be ignored.

If anyone else has played and thinks this is a problem, could an exception be made to avoid asking about picking up food when your inventory is full or you're about to become burdened? There are already checks for both of these.
Or just for monster chunks instead of all food.
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Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Monday, 18th July 2011, 08:07

Re: Stopping autoexplore to indicate monster chunks

I believe this would help a lot.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

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