Swamp Slogger
Posts: 162
Joined: Wednesday, 4th May 2016, 06:04
banishing TRJ should change the walls of slime:5 to rock
Banishing an enemy is in general effectively defeating them. It's easy enough to not notice, or to forget, that banishing TRJ is not like killing it for the purpose of getting past the walls to the rune. If you can banish TRJ with the AK ability, it's somewhat likely that you took care of its high MR with ?vuln, and in this case you could have pretty easily used some other hex approach to kill it (eg /para). So it's not really a significant buff to AK to make banishing TRJ a more reliable option. And more importantly who cares, it's not as if this is a big power boost and AK is not overpowered as it is.
If the player doesn't realize or forgets that banishment doesn't make the walls change, they can be stuck in an unpleasant spot. AK can corrupt to break the walls, but it is possible for corrupt to fail to break the correct wall (it has happened to me), and you can only corrupt a level once. Then, if you can't cast high level spells to crack stone, you either have to learn to do so, kite something that can back to Slime:5, or track down TRJ in the Abyss. You may not be able to do the first one at all, depending on the game's drops; and it is a waste of skill points when you can do the second or third, so you should probably do the second or the third. Neither of these is much fun at all, and there's no gameplay reason for the game to encourage it.
- For this message the author andreas has received thanks: 2
- Arrhythmia, Shard1697