Killing TRJ makes runed doors to access Slime 6 vaults


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Barkeep

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Post Friday, 22nd July 2016, 04:27

Killing TRJ makes runed doors to access Slime 6 vaults

As the title states, killing the royal jelly should generate runed doors to allow access to each of the treasure vaults in Slime:6.

Deciding whether to clear Abyss, Slime, or Vaults (or less commonly a different branch) for the third rune is an interesting strategic decision that should not be denied characters that simply happened not to find certain items/spells. Characters that had peculiar luck and/or sacrificed artifice under Ru, yet want to finish 15 runes or simply complete slime and get the rune and/or treasure, can still access the vaults by kiting a deep troll earth mage allllllll the way to slime 6 to bust open the vaults. (That is what I'm doing in a current game, in fact!) I can state from personal experience that this is not fun, at all, and creates situations that deviate quite drastically from what I take to be the spirit of Crawl's design philosophy.

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Tartarus Sorceror

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Post Friday, 22nd July 2016, 04:36

Re: Killing TRJ makes runed doors to access Slime 6 vaults

FR guaranteed Dissolution on Slime:5. You can kite him down a level if that's your only way in.

Barkeep

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Post Friday, 22nd July 2016, 05:22

Re: Killing TRJ makes runed doors to access Slime 6 vaults

Or... instead of an even more spoilery workaround, maybe Crawl could just avoid this Nethack-like BS in the first place?

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Post Friday, 22nd July 2016, 06:24

Re: Killing TRJ makes runed doors to access Slime 6 vaults

Other option: make the walls fall down, like what already happens for 6* Jiyva worshippers. Big buff to TRJ and his friends, but I think he can take it.
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Shoals Surfer

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Post Friday, 22nd July 2016, 09:04

Re: Killing TRJ makes runed doors to access Slime 6 vaults

Arrhythmia wrote:Other option: make the walls fall down, like what already happens for 6* Jiyva worshippers. Big buff to TRJ and his friends, but I think he can take it.


And then the surviving jellies on the level eat all the loot? I think the current state of affairs is better.
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Slime Squisher

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Post Friday, 22nd July 2016, 10:00

Re: Killing TRJ makes runed doors to access Slime 6 vaults

Malevolent wrote:
Arrhythmia wrote:Other option: make the walls fall down, like what already happens for 6* Jiyva worshippers. Big buff to TRJ and his friends, but I think he can take it.


And then the surviving jellies on the level eat all the loot? I think the current state of affairs is better.


If you're not a Jiyva worshipper slimes can't actually eat items that you've already seen.

I'm not sure how this works with non-visible items at the bottom of stacks though.

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Blades Runner

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Post Friday, 22nd July 2016, 13:46

Re: Killing TRJ makes runed doors to access Slime 6 vaults

...or, we could just remove jelly-eating...
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Post Friday, 22nd July 2016, 17:12

Re: Killing TRJ makes runed doors to access Slime 6 vaults

Speaking of jelly eating, it's been a very long time since I've actually had that happen. I remember the horrors of seeing "You hear a slurping noise" and imagining all the awesome loot that was being destroyed, but it's been a long time since that's happened... maybe clustering illusion...
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Post Friday, 22nd July 2016, 17:23

Re: Killing TRJ makes runed doors to access Slime 6 vaults

You can have the walls crumble into molten lava. It will keep the jellies away, and flight is more common than destruction (wings, rings, boots, potions, spell, Ru's jump, can use controlled blink or just normal blink until you get there...)
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Slime Squisher

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Post Friday, 22nd July 2016, 19:03

Re: Killing TRJ makes runed doors to access Slime 6 vaults

dowan wrote:Speaking of jelly eating, it's been a very long time since I've actually had that happen. I remember the horrors of seeing "You hear a slurping noise" and imagining all the awesome loot that was being destroyed, but it's been a long time since that's happened... maybe clustering illusion...


Well they used to be able to eat all the arrows and skeletons and +0 clubs sitting around near the remains of enemies you killed. Now they can't do that.

Lair Larrikin

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Post Saturday, 23rd July 2016, 22:12

Re: Killing TRJ makes runed doors to access Slime 6 vaults

You sacrificed artifice and you're going for 15 runes but you can't get LRD at some point to come back and get that rune?? (I suppose you could just have bad luck and no wands of digging, but that seems unlikely). Am I missing a scenario?

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Post Saturday, 23rd July 2016, 22:53

Re: Killing TRJ makes runed doors to access Slime 6 vaults

Ahappydouche wrote:You sacrificed artifice and you're going for 15 runes but you can't get LRD at some point to come back and get that rune?? (I suppose you could just have bad luck and no wands of digging, but that seems unlikely). Am I missing a scenario?

Also if you sac artifice *and* earth magic
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Tartarus Sorceror

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Post Sunday, 24th July 2016, 00:43

Re: Killing TRJ makes runed doors to access Slime 6 vaults

I did that recently. Luckily I was a Formicid, but... I shouldn't have to be for that to not be a huge pain in the ass, imo

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Post Monday, 25th July 2016, 13:10

Re: Killing TRJ makes runed doors to access Slime 6 vaults

In what way does the game become worse if you no longer have to have a source of digging to get the slime loot after killing TRJ? Is dragging deep trolls to slime 6 an interesting mechanic worth preserving?

The idea of just having the walls disappear also works, and makes slime 6 that much harder, if that's desirable.

The current status quo of "for 99% of characters, the walls don't matter, but 1% of characters have to jump through hoops to get that rune" isn't worth preserving, in my opinion. A player should never have to think when choosing gods/abilities "Will this prevent me from winning the game with 15 runes?" That's spoilery as hell.

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Post Monday, 25th July 2016, 13:22

Re: Killing TRJ makes runed doors to access Slime 6 vaults

I have no strong opinion on the matter, but it happened to me before as well. In the end I cracked this nut with a sledgehammer and learnt shatter. Inside was a book with passwall. Very funny.

Crypt Cleanser

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Post Monday, 25th July 2016, 19:37

Re: Killing TRJ makes runed doors to access Slime 6 vaults

Does Cocytus 7 still require flying? If so, is that relevant to bring up here? It seems like a similar case to me. Flying may be less limited than digging, but I still see no reason to require it ever. If you added shallow water bridges it would still put characters with no way to fly at a massive disadvantage if that were desirable, it would just no longer be possible to have a character who is literally incapable of reaching the rune.

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