Make Amulet of Harm a counterpart to Inaccuracy


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

User avatar

Blades Runner

Posts: 624

Joined: Saturday, 18th December 2010, 04:50

Post Tuesday, 19th July 2016, 12:56

Make Amulet of Harm a counterpart to Inaccuracy

My first idea was bad, I'll admit. I think this one is better though.

Reduce amulet of harm's damage taken increase to 15%. Remove the damage bonus and remove the unequip penalty. Make it always spawn cursed. Now it's a counterpart to the amulet of inaccuracy.
User avatar

Blades Runner

Posts: 546

Joined: Friday, 2nd October 2015, 14:42

Post Tuesday, 19th July 2016, 13:03

Re: Make Amulet of Harm a counterpart to Inaccuracy

Laraso wrote:My first idea was bad, I'll admit. I think this one is better though.

. . . remove the . . . . amulet


I like the way you think.
The Original Discourse Respecter

For this message the author goodcoolguy has received thanks: 6
Arrhythmia, Bart, duvessa, nago, vergil, ydeve
User avatar

Blades Runner

Posts: 624

Joined: Saturday, 18th December 2010, 04:50

Post Tuesday, 19th July 2016, 13:05

Re: Make Amulet of Harm a counterpart to Inaccuracy

What's wrong with having a second negative amulet?
User avatar

Barkeep

Posts: 4435

Joined: Tuesday, 11th January 2011, 12:28

Post Tuesday, 19th July 2016, 13:29

Re: Make Amulet of Harm a counterpart to Inaccuracy

On the flip side, what's right about having a second negative amulet? How is new "Harm more interesting than the existing one?
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.

For this message the author njvack has received thanks: 4
Arrhythmia, duvessa, nago, ydeve

Tartarus Sorceror

Posts: 1822

Joined: Thursday, 31st May 2012, 15:45

Post Tuesday, 19th July 2016, 13:38

Re: Make Amulet of Harm a counterpart to Inaccuracy

TBH the thing I hate about harm is the wear-ID Drain cost, especialyl early dungeon.
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh

For this message the author MainiacJoe has received thanks: 4
all before, Hellmonk, infinitevox, Laraso

Tartarus Sorceror

Posts: 1739

Joined: Tuesday, 13th March 2012, 02:48

Post Tuesday, 19th July 2016, 16:37

Re: Make Amulet of Harm a counterpart to Inaccuracy

FR Amulet of Harm does 40% extra damage to monsters but only 20% extra damage to the player.

Or remove it; that would be fine also.

For this message the author Rast has received thanks:
Arrhythmia
User avatar

Halls Hopper

Posts: 72

Joined: Friday, 8th July 2016, 00:43

Location: Houston, Texas, in the clouds

Post Tuesday, 19th July 2016, 17:46

Re: Make Amulet of Harm a counterpart to Inaccuracy

I'd like if the drain was just plain removed and the amulet became a way to potentially make a glass cannon run.
I'm being extorted for money by Domino's of all places. No wonder the mafia had it so easy.

Tartarus Sorceror

Posts: 1694

Joined: Tuesday, 31st March 2015, 20:34

Post Tuesday, 19th July 2016, 18:37

Re: Make Amulet of Harm a counterpart to Inaccuracy

It's got to have some unequip penalty, otherwise you could equip it only when you can hit monsters and they can't hit you (For example, equip it while exploring, shoot arrows at the guys, if they get in melee range, remove the amulet).
Now you might say "I wouldn't do that" but it would still be optimal to do so, and tedious. Optimal + tedious = bad.

As it is now, it might as well already be another amulet of inacc as far as I'm concerned. It just costs drain instead of a RC scroll.
User avatar

Halls Hopper

Posts: 72

Joined: Friday, 8th July 2016, 00:43

Location: Houston, Texas, in the clouds

Post Tuesday, 19th July 2016, 18:52

Re: Make Amulet of Harm a counterpart to Inaccuracy

Maybe the unequip penalty could be something like confusion then; something temporary that allows for usage but still discourages swapping out when you still have some killing to do.
I'm being extorted for money by Domino's of all places. No wonder the mafia had it so easy.

Tartarus Sorceror

Posts: 1694

Joined: Tuesday, 31st March 2015, 20:34

Post Tuesday, 19th July 2016, 19:39

Re: Make Amulet of Harm a counterpart to Inaccuracy

Confusion would certainly work for the situation I described. It would also mean wear-iding it is no longer even temporarily damaging to your character, which is neither good or bad, but is definitely different from how it is now.

It doesn't solve the fundamental problem with the item being a bad idea to use in any circumstance I can imagine, though.
User avatar

Halls Hopper

Posts: 72

Joined: Friday, 8th July 2016, 00:43

Location: Houston, Texas, in the clouds

Post Tuesday, 19th July 2016, 19:47

Re: Make Amulet of Harm a counterpart to Inaccuracy

If a glass cannon type thing were viable it'd be more interesting. Gameplay changers usually come in the form of gods; maybe there should be a glass cannon god? I'd vote Trog personally, or maybe a new one. Similar to how Ely used to be the pacifist run (and should be again X3)
I'm being extorted for money by Domino's of all places. No wonder the mafia had it so easy.

Tartarus Sorceror

Posts: 1694

Joined: Tuesday, 31st March 2015, 20:34

Post Tuesday, 19th July 2016, 19:59

Re: Make Amulet of Harm a counterpart to Inaccuracy

Glass cannon doesn't work too well when you lose if you die once. That's not to say I wouldn't try out a glass cannon god...

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 82 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.