Slime Squisher
Posts: 354
Joined: Thursday, 14th April 2011, 17:28
Species Proposal: Spectre
Spectre
Rumored to be the result of a necromantic ritual gone horribly awry, these creatures exist with magical energies entwined in every fiber of their bodies.
Spectres cast spells using their life force, are immune to rotting, and poisons have a difficult time affecting them. Their very presence disrupts the arcane in a small area around them. As they grow they will either learn control over their magic or it will run rampant.
Species Attributes
HP: +10%, MP: No Mana Pool
Base Stats: Str 6, Int 8, Dex 10
Stat Increase: 1 Str/Int/Dex every 4 levels
Exp Gain: -1
Suggested Classes: Fighter, Monk, Transmuter, Air Elementalist, Warper, Necromancer
- Code:
static const map<species_type, species_def> species_data =
{
{ SP_SPECTRE, {
"Ss",
"Spectre", nullptr, nullptr,
SPF_NO_HAIR,
-1, 1, 0,
18, 6,
MONS_SPECTRE,
HT_LAND, US_ALIVE, SIZE_MEDIUM,
6, 8, 10, // 24
{ STAT_STR, STAT_INT, STAT_DEX }, 4,
{ { MUT_SLOW_METABOLISM, 1, 1 }, { MUT_ROT_IMMUNITY, 1, 1 }, { MUT_POISON_RESISTANCE, 1, 1 }}
{ "You radiate an aura of Silence." },
{ "silence aura" },
{ JOB_FIGHTER, JOB_MONK, JOB_TRANSMUTER, JOB_AIR_ELEMENTALIST,
JOB_WARPER, JOB_NECROMANCER },
{ SK_MACES_FLAILS, SK_AXES, SK_POLEARMS, SK_LONG_BLADES, SK_STAVES,
SK_BOWS, SK_CROSSBOWS, SK_SLINGS, SK_UNARMED_COMBAT },
} }
}
Traits:
Rot Immunity:
Silence Immunity: Spectres cannot be silenced by any means
Posion Resistance: (rPois+)
Slow Metabolism: Spectres are partially sustained by magic, and do not have to eat as often
Innate Abilities:
Silence Aura: (Passive) Radius=2
Expand/Contract Aura: When a Spectre reaches level 7, they must choose;
Expand their magical ability into their aura, increasing its reach (gain: mut_subdued_magic 1, silence aura radius +1)
Contract their magical ability into themselves, shrinking its reach (gain: wild_magic_1, silence aura radius -1)
Aptitudes:
- Code:
static const species_skill_aptitude species_skill_aptitudes[] =
{
// SP_SPECTRE
APT(SP_SPECTRE, SK_FIGHTING, 0),
APT(SP_SPECTRE, SK_SHORT_BLADES, -1),
APT(SP_SPECTRE, SK_LONG_BLADES, -1),
APT(SP_SPECTRE, SK_AXES, -1),
APT(SP_SPECTRE, SK_MACES_FLAILS, -1),
APT(SP_SPECTRE, SK_POLEARMS, -1),
APT(SP_SPECTRE, SK_STAVES, -1),
APT(SP_SPECTRE, SK_SLINGS, -1),
APT(SP_SPECTRE, SK_BOWS, -1),
APT(SP_SPECTRE, SK_CROSSBOWS, -1),
APT(SP_SPECTRE, SK_THROWING, -1),
APT(SP_SPECTRE, SK_ARMOUR, -2),
APT(SP_SPECTRE, SK_DODGING, -1),
APT(SP_SPECTRE, SK_STEALTH, -1),
APT(SP_SPECTRE, SK_STABBING, UNUSABLE_SKILL),
APT(SP_SPECTRE, SK_SHIELDS, -1),
APT(SP_SPECTRE, SK_TRAPS, UNUSABLE_SKILL),
APT(SP_SPECTRE, SK_UNARMED_COMBAT, -1),
APT(SP_SPECTRE, SK_SPELLCASTING, -2),
APT(SP_SPECTRE, SK_CONJURATIONS, -1),
APT(SP_SPECTRE, SK_HEXES, 0),
APT(SP_SPECTRE, SK_CHARMS, -1),
APT(SP_SPECTRE, SK_SUMMONINGS, -2),
APT(SP_SPECTRE, SK_NECROMANCY, 0),
APT(SP_SPECTRE, SK_TRANSLOCATIONS, 0),
APT(SP_SPECTRE, SK_TRANSMUTATIONS, -2),
APT(SP_SPECTRE, SK_FIRE_MAGIC, -1),
APT(SP_SPECTRE, SK_ICE_MAGIC, -1),
APT(SP_SPECTRE, SK_AIR_MAGIC, 0),
APT(SP_SPECTRE, SK_EARTH_MAGIC, -2),
APT(SP_SPECTRE, SK_POISON_MAGIC, -2),
APT(SP_SPECTRE, SK_INVOCATIONS, 1),
APT(SP_SPECTRE, SK_EVOCATIONS, -1),
}
Restrictions:
1. Cannot worship Trog. Despite being the bane of wizards, Trog believes their existence is an abomination
2. Does not interact with MP at all (see "Notes" below)
Notes:
1.) Cast from HP species. Unlike the failed Dj, HP & MP pools are not combined. Instead, Spectres do not interact with MP at all. This means that:
a. Channeling does nothing
b. Guardian Spirit does nothing
c. MP+9 & Staff of Power do nothing
d. potion of magic does nothing
e. RegenMP does nothing
f. Eye of Draining, Mana Vipers, Ghost Moths(?) deal damage to HP instead. (Possibly extra damage per the antimagic restriction)
g. Vehemut's MP conduct would convert to HP, which makes Vehemut and Mahkleb's passives effectively the same. I don't want to remove Vehemut as a god choice
h. MP powered wands mutation would basically become HP powered wands
i. MP costs on god abilities would subtract from HP instead (keep in mind, HP & MP pools are not shared, Spectres do not interact with MP)
j. Sif Muna (in current form in stable), would be fine, Channel Energy however would do nothing
2.) Casters of this species would have an easier time early on, as their effective MP is much larger. Later on this becomes a risky dance/balance between a perceived large "mana" pool and your HP getting into dangerous territory.
3.) Spectres are immune to Silence
* This species is based off of my Skuggi idea, but has changed so much since the initial post of that species that I deemed it deserved its own thread *
*Updates*
- Antimagic vulnerability removed
- Now completely immune to silence, instead of being immune to only their own aura
Busy dying horrible deaths from chugging too many pots of Mutation.
- For this message the author infinitevox has received thanks: 5
- Laraso, Leszczynek, nago, Reptisaurus, yesno