Halls Hopper
Posts: 85
Joined: Monday, 9th February 2015, 01:57
Location: Limberry Castle
warning before paralysis?
I've now lost two extended characters to instances of being paralyzed; this last case was especially irritating. My HoBe of TSO had 3 pips of MR and had just killed Khufu in Tomb when a sphinx paralyzed me. Six turns later, during which I didn't get to input anythingr, I'm dead... If anyone cares to see the morgue it's here http://crawl.berotato.org/crawl/morgue//elmdor/morgue-elmdor-20160716-181711.txt Naturally, I take responsibility for the death, as I should have remembered to put on a ring with MR, but I wonder if it isn't possible to change the mechanic so it's still potentially fatal, but the player at least has a chance to try a countermeasure?
Right now with petrification you have a turn to move out of the cloud. What if paralysis gave a similar warning, ideally one that would force_more and cause one to stop tabbing? ("You feel your body start to grow numb!") That would give the player a single turn where they could choose to slip on a ring of MR, pop a blink to break LOS, summon help, read or zap tele, or try to deal a finishing blow to the paralyzer.
I guess paralysis due to god wrath could be left alone to maintain the seriousness of insulting the divine.
Thoughts, crawlers?
- For this message the author elmdor has received thanks:
- Reptisaurus