not-evil Lugonu, not-chaotic Makhleb, chaotic Gozag


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Tomb Titivator

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Post Sunday, 10th July 2016, 16:20

not-evil Lugonu, not-chaotic Makhleb, chaotic Gozag

Make Lugonu not evil, just chaotic.
One: distortion weapons are not evil. For good reason! We don't want the good gods to make your hand unusable, or make you risk wrath or banishment. This is a discrepancy: Lugonu is evil, but its signature brand isn't?
Two: impromptu conversion to Lugonu is often used to exit the abyss. Death to wrath can be less likely than death to remaining in the abyss to look for an exit. But if you already have a god, you are always punished for converting to Lugonu. Making Lugonu not evil will make players sometimes experience the unusual grace of Elyvilon/TSO in a way that matters.
Three: the abyss's connection to demonic monsters has weakened significantly over the past few versions. Nonliving, natural, and even holy monsters are rather common there now. Maybe demons just have a tendency to end up there, with all those abyssal gates everywhere in Pan?

Make Makhleb not chaotic, just evil.
This is just to simplify, because it makes no in-game difference whatsoever. Zin will still be wrathful if you leave him for Makhleb, because Makhleb is evil. Makhleb's connection to chaos is tenuous - mere randomization of his destructions, which is something shared with Qazlal. Finally eliminate overlapping god alignment, and have 4 simple categories!

Make Gozag chaotic.
Gozag's bribe ability makes brother turn against brother, which is unbridled CHAOS and TREACHERY!
Gozag's golden touch enforces desecration of intelligent corpses! Mr. anti-chaos Zin hates that!
Gozag hoards all the gold, donating not a penny to old Zin!
Last edited by HardboiledGargoyle on Sunday, 10th July 2016, 16:43, edited 5 times in total.

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Tartarus Sorceror

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Post Sunday, 10th July 2016, 16:33

Re: not-evil Lugonu, not-chaotic Makhleb, chaotic Gozag

Unsure about the first idea(there's still a lot of demons in abyss), on board with the second(absolutely agree that just having randomized element destructions isn't really enough to make mak chaotic instead of just evil), don't agree with the third(gold conduct isn't any more corpse desecration than butchering which non-gozag, non-zin characters already do, changing intelligences isn't, afaik, considered chaotic elsewhere in the game).

Ziggurat Zagger

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Post Sunday, 10th July 2016, 17:17

Re: not-evil Lugonu, not-chaotic Makhleb, chaotic Gozag

Ely and Zin wrath are already harmless. Chaotic should go away altogether.
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Shoals Surfer

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Post Sunday, 10th July 2016, 17:50

Re: not-evil Lugonu, not-chaotic Makhleb, chaotic Gozag

Also, monsters that are unique to the abyss are not evil except for apocalypse crab.

On the same note, the shadow creatures spell, which uses "abyssal matter", is not considered evil either.
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Barkeep

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Post Wednesday, 13th July 2016, 16:43

Re: not-evil Lugonu, not-chaotic Makhleb, chaotic Gozag

I've gone ahead and removed the off-topic posts here, let's keep the focus on HG's flavor tweaking here and open up a new thread if people want to talk about removing these kinds of things altogether.

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