Page 1 of 1

make all partially resistible damage 50% resistible

PostPosted: Sunday, 10th July 2016, 05:44
by HardboiledGargoyle
Magma, icicle, etc. have different proportions of elemental and physical damage.
There's good reason to make it 50/50: you could actually remember what the composition is, and tell the player, like is done with "up to half again as much" brands.
And 50% is good enough. I doubt anyone would even notice the difference by themselves.
(Except Poison Arrow - I guess it would need a nerf since it's not the best spell to use against rPois- monsters, who tend to be evasive.)
Partially resistible = less affected by resistance. Just look at the chart below. It clearly shows that the difference between 40% or 60% elemental versus 50% elemental is really small, especially against the susceptible. False complexity!

  Code:
            |                HOW MUCH DAMAGE IS TAKEN
            +-----------------------------------------------------
% elemental |                                     very
            | susceptible     -    resistant    resistant   immune
===================================================================
    0             100%      100%      100%        100%       100%
    40            120%      100%      80%         68%        60%
    50            125%      100%      75%         60%        50%
    60            130%      100%      70%         52%        40%
    100           150%      100%      50%         20%        0%

Re: make all partially resistible damage 50% resistible

PostPosted: Sunday, 17th July 2016, 11:33
by Hurkyl
I'm not sure doing 25% more damage counts as "really small". (60% vs 50% resistible vs immune monsters)

Re: make all partially resistible damage 50% resistible

PostPosted: Sunday, 17th July 2016, 21:13
by duvessa
Hurkyl wrote:I'm not sure doing 25% more damage counts as "really small". (60% vs 50% resistible vs immune monsters)
125% of bad damage is still bad

Re: make all partially resistible damage 50% resistible

PostPosted: Monday, 18th July 2016, 08:25
by Sar
If we're talking Throw Icicle, there's often no great alternative. If we're talking point-blank Glaciate, it's not really "bad" at all...

Re: make all partially resistible damage 50% resistible

PostPosted: Monday, 18th July 2016, 09:50
by 4Hooves2Appendages
For the sake of simplicity, consistency and ease of understanding this is great. It may be necessary to adjust the damage or hit chance of some spells as a result. Probably icicle buffed, and maybe PA weakened slightly? Although PA is already a level 6 dual school spell that suffers from poison's general resistance-problem, so maybe it's fine.

Re: make all partially resistible damage 50% resistible

PostPosted: Monday, 18th July 2016, 10:16
by Sar
For the sake of simplicity, consistency and ease of understanding merging all elemental schools into one would be great, preserving only spells deemed interesting. For the sake of the game though, I don't think it would. But who am I to argue?

Re: make all partially resistible damage 50% resistible

PostPosted: Monday, 18th July 2016, 13:25
by 4Hooves2Appendages
I guess the problem I have with the current arrangement is that the numbers are hidden and vary quite a lot between spells. Hidden numbers are less problematic the fewer they are and the more consistently they are applied in my view.

Re: make all partially resistible damage 50% resistible

PostPosted: Monday, 18th July 2016, 14:21
by Sar
It's bad documentation. I've just checked and Glaciate description doesn't even mention its partially irresistible damage. Wouldn't even need numbers, just something like "A big part of the damage can't be resisted" vs. "Some of the damage can't be resisted", maybe conveyed in a better manner by a native speaker.

Re: make all partially resistible damage 50% resistible

PostPosted: Monday, 18th July 2016, 17:30
by 4Hooves2Appendages
As a compromise, perhaps there could be a small number of different levels damage only resistable by AC, like 33%, 50% and 67% (or some other appropriate set). Then those should be communicated clearly on every affected spells ('some', 'half', 'most' or something similar).

Re: make all partially resistible damage 50% resistible

PostPosted: Monday, 18th July 2016, 21:15
by Sar
I like that idea.

Re: make all partially resistible damage 50% resistible

PostPosted: Monday, 18th July 2016, 21:55
by dpeg
Me too.

Re: make all partially resistible damage 50% resistible

PostPosted: Monday, 18th July 2016, 22:01
by neil
4Hooves2Appendages wrote:As a compromise, perhaps there could be a small number of different levels damage only resistable by AC, like 33%, 50% and 67% (or some other appropriate set). Then those should be communicated clearly on every affected spells ('some', 'half', 'most' or something similar).


What if we used 40%, 55%, and 70% ?

Re: make all partially resistible damage 50% resistible

PostPosted: Tuesday, 19th July 2016, 01:07
by duvessa
Where are 40% and 70% actually needed?

Re: make all partially resistible damage 50% resistible

PostPosted: Tuesday, 19th July 2016, 01:17
by HardboiledGargoyle
I swear I'd never be able to tell whether icicle is >50% or <50% irresistible, from just playing.
Sar wrote:It's bad documentation. I've just checked and Glaciate description doesn't even mention its partially irresistible damage. Wouldn't even need numbers, just something like "A big part of the damage can't be resisted" vs. "Some of the damage can't be resisted", maybe conveyed in a better manner by a native speaker.

"Half the damage is physical, and half the damage is cold."? The vulnerable take less damage from the partially irresistible, a fact your suggestions obscure.

Another idea is to make icicle and glaciate work like melee with a weapon of freezing.
With the way the freezing ego currently works (which I'm not too happy with), it would be like this:
icicle hits rat (physically) for 60 damage!!
you freeze the rat (for 0-30 damage, average 15)!

Re: make all partially resistible damage 50% resistible

PostPosted: Tuesday, 19th July 2016, 01:34
by Sar

Re: make all partially resistible damage 50% resistible

PostPosted: Tuesday, 19th July 2016, 07:32
by 4Hooves2Appendages
neil wrote:
4Hooves2Appendages wrote:As a compromise, perhaps there could be a small number of different levels damage only resistable by AC, like 33%, 50% and 67% (or some other appropriate set). Then those should be communicated clearly on every affected spells ('some', 'half', 'most' or something similar).


What if we used 40%, 55%, and 70% ?

To communicate 40% and 55% accurately without saying the actual numbers is difficult. In a lot of cases it will intuitively look like 50%. It'll be hard for unspoiled players to actually notice that the difference between the two. In my view, being unable to notice the difference is a good argument for not having the difference in the first place.

Two levels would also be fine, like 50% and 75% ('half', 'most') That can be communicated and is probably noticeable.

Re: make all partially resistible damage 50% resistible

PostPosted: Tuesday, 19th July 2016, 09:07
by adozu
4Hooves2Appendages wrote:It'll be hard for unspoiled players to actually notice that the difference between the two. In my view, being unable to notice the difference is a good argument for not having the difference in the first place.


i read that as: some players are not very observant of damage so might as well go ahead and make damage less variable. 55% is like, 40% more of 40%. if you pay attention you *will* notice.

Re: make all partially resistible damage 50% resistible

PostPosted: Tuesday, 19th July 2016, 09:28
by 4Hooves2Appendages
I honestly believe it is nearly impossible to figure out the difference between 55% and 40%. There are too many obscuring factors. Between enemy HP variation, (huge) player damage variation and messages not giving detailed feedback on the magnitude of spell damage, it's just really difficult.

Re: make all partially resistible damage 50% resistible

PostPosted: Tuesday, 19th July 2016, 11:01
by Hurkyl
I think noticing something is different is quite likely. What is unlikely is pinning the difference down to something more specific than "the game in harder/easier than I remember".