Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Blades Runner
Posts: 548
Joined: Monday, 23rd March 2015, 05:29
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Shtopit wrote:It is one of the things you have to make long term planning about.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Shard1697 wrote:I have literally never made a long term decision about food. I have never, ever ran out of food. Not as a spriggan, not as a spellcaster, not as a gozag worshipper who doesn't buy food shops.
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Shtopit wrote:So, would someone please enlighten me?
Dungeon Master
Posts: 1051
Joined: Thursday, 12th June 2014, 05:19
yesno wrote:yeah but say it nicer to demonstrate your gratitude for dungeon crawl stone soup
and into wrote:Let's pretend someone posted a proposal on GDD for a new enemy. This proposed enemy would be extremely common and generate in all areas of the game. It is permanently invisible even if you have "See Invisible" property equipped. When you enter LOS of this enemy, it immediately self-destructs, removing itself from the game without any message. Just before poofing away, however, the nasty little bastard gives you an impossible-to-resist status ailment, called "Must skip a few turns." Being afflicted with this status bestows upon the player the ability, "Skip a Few Turns." At any point in the next few hundred turns, the player must use the ability, "Skip a Few Turns," or else the player dies. The ability "Skip a Few Turns" takes a few uninterrupted turns in order to complete.
Do you think this new proposed enemy is good for Dungeon Crawl? Do you think it makes the game more fun or challenging? Do you think it fits the stated design objectives of DCSS?
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
PleasingFungus wrote:that is a pretty tortured metaphor, i think.
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Blades Runner
Posts: 548
Joined: Monday, 23rd March 2015, 05:29
for heaven's sake, being nice isn't about "demonstrating your gratitude", it's about having an environment that's fun to post & discuss things in. it's not fun to interact with people set to 'maximum abrasive' 24/7.
Tomb Titivator
Posts: 911
Joined: Thursday, 17th December 2015, 02:36
being nice is about having an environment that's fun to post & discuss things in. it's not fun to interact with people set to 'maximum abrasive' 24/7.
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
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