Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
God proposal: Ignapikali, the Tunneller
Depreciates:
Forgetfulness. Piety decays over time.
Appreciates:
Exploring new frontiers. Piety gain for descending stairs to generate a new level. Slightly higher piety gain for entering a portal. Bonus piety for descending through a hatch. Even larger piety bonus for descending via shaft.
(Note: Piety gain calibrated such that "normal," full or almost-full exploration of each floor before going to the next would result in slow net piety gain. If you want to build up piety reasonably fast, you have to dive to the next level before fully exploring. Descending via hatches or shafts will build up piety very quickly.)
Success and (where appropriate) power of all activated abilities depend on invocations skill.
Upon joining
You can train invocations skill.
------ Stonesense: All shafts and escape hatches are visible and pre-mapped.
*----- Iron Constitution. Passive. Igna boosts your regeneration of HP and MP based on piety level.
**---- Spirit of Stone. Active. Temporarily grants even larger regeneration HP/MP bonus, plus a bonus to AC, but roots the player in place. While active player is immobilized but also immune to hostile effects that alter positioning. Can be ended early, but the effect still takes a couple of turns to wear off following cancellation. Small piety cost.
***--- Raise Wall. Active. Choose a direction. Temporarily creates a rock wall on target unoccupied, featureless space adjacent to player. Moderate piety cost.
****-- Wallportation. Active. Blinks to target tile in LOS that is adjacent to a wall. Large piety cost.
*****- Emergency Exit. Active. Creates a temporary upward escape hatch on the tile occupied by player. Cannot be used on tiles that already have a dungeon feature (e.g., stairs, portal, etc.) Very large piety cost.
No new abilities at six stars of piety.
Rationale
God that encourages moving through the dungeon faster, without discouraging use of autoexplore (at least, no more than any gods with piety that decays), and speeds up regeneration so there is less 5ing / resting. You also get an inexpensive way to counter enemy attacks that screw up your positioning (thrasher, trample, hostile blink, hostile teleport, etc.)
Great for speedrunners, I'd imagine, but solid (ha) for many characters, and particularly nice for people who don't like some of the features listed above.
EDIT: Removed a poorly thought out passive that allowed walking on water/lava
- For this message the author and into has received thanks: 3
- all before, Dungeoneer, Queen Cassie