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Allow all characters to pick up items on deep water tiles

PostPosted: Tuesday, 5th July 2016, 16:29
by amaril
Right now merfolk and octopodes can pick up items on deep water, presumably for flavor reasons. However, all species should be able to, because it is not a significant buff and it is inconvenient to have to lure monsters in order to avoid item destruction especially when using projectiles/fighting enemies that use projectiles. Flavor be damned!

A large part of this inconvenience could also be solved by having unlimited ammo or always-mulching ammo, but it would still be necessary to lure enemies onto dry tiles before killing them.

Re: Allow all characters to pick up items on deep water tile

PostPosted: Tuesday, 5th July 2016, 16:53
by TonberryJam
I hereby petition to remove all races, except for, Human. Sub races may include Scuba-Divers and Submariners.

Re: Allow all characters to pick up items on deep water tile

PostPosted: Tuesday, 5th July 2016, 17:13
by LoopyLeo
An idea I had was that items don't get destroyed by deep water (if they still do?), and that any item in deep water could simply be picked up like normal if flying, ice form etc.

Re: Allow all characters to pick up items on deep water tile

PostPosted: Tuesday, 5th July 2016, 17:20
by Shtopit
If the item is in deep water, it probably is on the bottom. I get swimmers being able to get it, not much for fliers and floaters.

Re: Allow all characters to pick up items on deep water tile

PostPosted: Tuesday, 5th July 2016, 17:50
by dowan
Just let it wash up on shore, so I can stop kiting monsters out of deep water before I throw 1 of my 500 javelins at it. I might need that javelin later!

Re: Allow all characters to pick up items on deep water tile

PostPosted: Tuesday, 5th July 2016, 18:01
by Sar
let the players swim in the deep water but make it so some your items fall out of your inventory while your swim and get swept away by currents

Re: Allow all characters to pick up items on deep water tile

PostPosted: Tuesday, 5th July 2016, 21:31
by Dracunos
Sar wrote:let the players swim in the deep water but make it so some your items fall out of your inventory while your swim and get swept away by currents


As someone who plays brogue, I hate this idea.

Re: Allow all characters to pick up items on deep water tile

PostPosted: Wednesday, 6th July 2016, 00:20
by tedric
I think a better version of the OP would be "disallow Mf/Op/Ice-formers from picking up items in deep water", a.k.a. "make deep water the same as lava"

Re: Allow all characters to pick up items on deep water tile

PostPosted: Wednesday, 6th July 2016, 00:27
by Sandman25
Or at least give a warning for dropping items in deep water and lava. There is no reason for player to destroy items in 0.18+ and I have just checked, there is no warning in trunk.

Re: Allow all characters to pick up items on deep water tile

PostPosted: Wednesday, 6th July 2016, 00:59
by archaeo
tedric wrote:I think a better version of the OP would be "disallow Mf/Op/Ice-formers from picking up items in deep water", a.k.a. "make deep water the same as lava"

See, I feel the opposite way. Make deep water and lava into something more like shallow water and then remove flight.

I think dowan's "items wash up on shore" thing is a good idea for water, in the likely event that my idea doesn't get taken up. For lava, how about dropped items are expelled in an explosion?

Re: Allow all characters to pick up items on deep water tile

PostPosted: Wednesday, 6th July 2016, 02:47
by duvessa
remove liquids

Re: Allow all characters to pick up items on deep water tile

PostPosted: Wednesday, 6th July 2016, 13:23
by dowan
Well, shallow water creates pretty interesting situations, where otherwise good terrain has a disadvantage, and allowing speed 10 monsters to catch up and pose a threat. Deep water and lava occasionally do too, when monsters can use terrain the player can't, like that horrible snake ending...

Re: Allow all characters to pick up items on deep water tile

PostPosted: Wednesday, 6th July 2016, 13:32
by 4Hooves2Appendages
duvessa wrote:remove liquids

Turn potions into powders.

Re: Allow all characters to pick up items on deep water tile

PostPosted: Wednesday, 6th July 2016, 13:38
by nago
Mummy buff!

Re: Allow all characters to pick up items on deep water tile

PostPosted: Wednesday, 6th July 2016, 14:15
by Shtopit
4Hooves2Appendages wrote:
duvessa wrote:remove liquids

Turn potions into powders.


You snort the white powder.
You feel extremely strange.
You feel dopey.
You feel an irresistible urge to shout.
Your body twists and deforms.

Re: Allow all characters to pick up items on deep water tile

PostPosted: Wednesday, 6th July 2016, 14:23
by Lacuenta
Add new unrand: Zora's flippers for sale in a special shop in shoals which spawns under a waterfall.

Re: Allow all characters to pick up items on deep water tile

PostPosted: Thursday, 7th July 2016, 14:52
by Lasty
Most of the issues caused by items in deep water will be resolved when ammo always mulches, and that day is coming.

Re: Allow all characters to pick up items on deep water tile

PostPosted: Thursday, 7th July 2016, 14:56
by nago
Lasty wrote: and that day is coming.


What a lovely day will be that day!
I also hope this time needles can be re factored good - and javelins and tohamkas lose their egos.

Re: Allow all characters to pick up items on deep water tile

PostPosted: Friday, 8th July 2016, 02:16
by duvessa
Lasty wrote:Most of the issues caused by items in deep water will be resolved when ammo always mulches, and that day is coming.
Flying/amphibious monsters that use items or leave useful corpses are still a problem for every character.

Re: Allow all characters to pick up items on deep water tile

PostPosted: Friday, 8th July 2016, 02:28
by crate
Fun fact, you can offer corpses that are under deep water to Fedhas, and I assume you get piety since you get the piety message.

Re: Allow all characters to pick up items on deep water tile

PostPosted: Friday, 8th July 2016, 02:30
by Arrhythmia
crate wrote:Fun fact, you can offer corpses that are under deep water to Fedhas, and I assume you get piety since you get the piety message.


could you pray on deep water corpses back when that was a thing?

Re: Allow all characters to pick up items on deep water tile

PostPosted: Friday, 8th July 2016, 13:33
by HardboiledGargoyle
especially if items get washed to shore (but even if not) it would be better if you could see items that are under deep water. The visual clutter would be negligibly higher than if items are hidden, but there would be no extra mechanic (sometimes not being able to see items in LOS), you'd have chalk-outline indications of where monsters have died, painful reminders of the items you've lost, being able to tell how drowned bodies interact with necromancy, etc.

Re: Allow all characters to pick up items on deep water tile

PostPosted: Friday, 8th July 2016, 14:46
by Wahaha
duvessa wrote:remove liquids

What other tile the has the properties of "can be fired through freely but cannot be walked through"?

Re: Allow all characters to pick up items on deep water tile

PostPosted: Friday, 8th July 2016, 16:52
by HardboiledGargoyle
BUSH

Re: Allow all characters to pick up items on deep water tile

PostPosted: Friday, 8th July 2016, 17:13
by duvessa
Wahaha wrote:
duvessa wrote:remove liquids

What other tile the has the properties of "can be fired through freely but cannot be walked through"?
1. Liquids don't have that property, since flight exists.
2. Why is this property desirable?

Re: Allow all characters to pick up items on deep water tile

PostPosted: Friday, 8th July 2016, 17:52
by HardboiledGargoyle
ONE DOES NOT SIMPLY FLY OVER BUSH

Re: Allow all characters to pick up items on deep water tile

PostPosted: Friday, 8th July 2016, 19:25
by Arrhythmia
plants under fedhas

e: i'm wrong you can walk through them under fedhas as well

Re: Allow all characters to pick up items on deep water tile

PostPosted: Friday, 8th July 2016, 21:18
by crate
Arrhythmia wrote:
crate wrote:Fun fact, you can offer corpses that are under deep water to Fedhas, and I assume you get piety since you get the piety message.


could you pray on deep water corpses back when that was a thing?

Nope! Unless you were a race that could pick up items in deep water, in which case you could.

Re: Allow all characters to pick up items on deep water tile

PostPosted: Saturday, 9th July 2016, 01:16
by Shtopit
HardboiledGargoyle wrote:
Wahaha wrote:What other tile the has the properties of "can be fired through freely but cannot be walked through"?

BUSH


Sexy.

Re: Allow all characters to pick up items on deep water tile

PostPosted: Wednesday, 13th July 2016, 22:00
by Xion350
Make items seeable in deep water but not collectable unless you're amphibious.

There, a sort of roundabout way to buff Apporation.

Re: Allow all characters to pick up items on deep water tile

PostPosted: Thursday, 14th July 2016, 00:33
by duvessa
yeah b/c whenever i find apportation i think "this spell needs a buff" and dont memorize it

Re: Allow all characters to pick up items on deep water tile

PostPosted: Thursday, 14th July 2016, 01:17
by Shard1697
I don't think I've ever used apportation, tbqh

it's probably often better to snag items from a ways away but that sounds sort of annoying

Re: Allow all characters to pick up items on deep water tile

PostPosted: Thursday, 14th July 2016, 02:47
by Dracunos
Shard1697 wrote:I don't think I've ever used apportation, tbqh

it's probably often better to snag items from a ways away but that sounds sort of annoying


I memorize it on everyone because with no spell skills, and armour off, it has like 55ish fail, so it can be used to get things I have absolutely no use for that are on top of tele traps, for example. Or that book that trog burns that has apportation in it.

Although once I did grab a brand weapon, and a pot, and some useless artifact from next to a stupid oklob once that I couldn't kill at that point.


Yermak likes apportation for speed runs, he believes he shaves off a bit of turns with it. So maybe you'll get like one less hell effect out of it by apporting all your loot. :p

I've seen a troll with only two large rocks use apportation a lot.

And of course the obvious uses that are pretty rare.

My favorite thing about apportation, though, is that it's fun. I wouldn't say that buffing in this way it would like make it overpowered, though.

Re: Allow all characters to pick up items on deep water tile

PostPosted: Thursday, 14th July 2016, 07:41
by genericpseudonym
Shard1697 wrote:I don't think I've ever used apportation, tbqh

it's probably often better to snag items from a ways away but that sounds sort of annoying


I always memorize it but never actually use it.

I suppose it's nice for ninjaing runes, if you're into that sort of thing.

Re: Allow all characters to pick up items on deep water tile

PostPosted: Wednesday, 20th July 2016, 00:01
by Haelyn
HardboiledGargoyle wrote:ONE DOES NOT SIMPLY FLY OVER BUSH


oh my god thank you you are awesome i laughed so bloody hard

Alright, thanks to HBG here, I'm gonna go ahead and offer my thoughts.

As far as I'm concerned, different terrains with different effects are a Very Good Thing. This ranges from water to spiderwebs to, yes, bushes. I'd love to see more of it so that the player has more incentive to strategically use the area around them.

As far as the OP goes? I think it's fine that just swimming races (octopodes and merfolk) can get stuff from deep water; or non-breathing ones, like gargoyles. (biased gargoyle player alert)

I think it's in trunk or something that instead of dying for falling in deep water you just take drain now? So that's a thing you could use to retrieve if you desperately needed to?

EDIT: Oh yeah Apportation. Yes I approve. Never found a use for that bloody thing, though that's probably because I play kill-everything-melee.

Re: Allow all characters to pick up items on deep water tile

PostPosted: Wednesday, 20th July 2016, 13:54
by dowan
The thing is, it's not that non-swimmers can't get a merfolk's items, they just have to do a little dance first to get them out of the deep water. Do you ever do the little dance with water monsters to get them into shallow water, so you can eat them after? Given that at least 90% of the situations in the game are non-dangerous, that means 90% of the time you have a foe in deep water it's actually optimal to lure it out, so you can access it's droppables. Tedious+optimal=bad.

Don't even get me started on shooting one of my infinite supply of arrows into the deep water...

Re: Allow all characters to pick up items on deep water tile

PostPosted: Wednesday, 20th July 2016, 20:23
by Sprucery
dowan wrote:The thing is, it's not that non-swimmers can't get a merfolk's items, they just have to do a little dance first to get them out of the deep water.

Heh, in my current game I confused the minotaur in a Lab. Right after that I realized that it was next to deep water....

...and then I remembered that I was playing an Octopode :)

*splash*

Re: Allow all characters to pick up items on deep water tile

PostPosted: Thursday, 21st July 2016, 02:16
by genericpseudonym
dowan wrote:The thing is, it's not that non-swimmers can't get a merfolk's items, they just have to do a little dance first to get them out of the deep water. Do you ever do the little dance with water monsters to get them into shallow water, so you can eat them after? Given that at least 90% of the situations in the game are non-dangerous, that means 90% of the time you have a foe in deep water it's actually optimal to lure it out, so you can access it's droppables. Tedious+optimal=bad.

Don't even get me started on shooting one of my infinite supply of arrows into the deep water...

Shooting arrows into the water is still much better than shooting them into a bush and then having to sloooowly attack a plant to death to get it back.

Re: Allow all characters to pick up items on deep water tile

PostPosted: Thursday, 21st July 2016, 02:55
by HardboiledGargoyle
Shtopit wrote:
HardboiledGargoyle wrote:
Wahaha wrote:What other tile the has the properties of "can be fired through freely but cannot be walked through"?

BUSH


Sexy.

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