Battlemage AI


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Blades Runner

Posts: 548

Joined: Monday, 23rd March 2015, 05:29

Post Monday, 4th July 2016, 17:57

Battlemage AI

My ancestor keeps walking directly between me and a monster. Like, if I want to stand outside a chokepoint...

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...and fire spells inside, my ancestor is as likely as not to walk SW and block my line of fire. For more disposable, summoned allies, this sort of behavior is OK, but as a conjurer what I really want from a battlemage ancestor is an ally who will stand next to me and fire off spells. I would probably want the same from hexer. As a god entirely focused on a single ally, perhaps Hepl could uniquely provide more detailed ally commands than are usually available in Crawl...

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Halls Hopper

Posts: 85

Joined: Thursday, 26th May 2016, 13:22

Post Monday, 4th July 2016, 18:26

Re: Battlemage AI

Why not give the ancestor the same ability to dodge your shots as demonic guardian?
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Tartarus Sorceror

Posts: 1762

Joined: Monday, 14th October 2013, 01:05

Post Monday, 4th July 2016, 19:27

Re: Battlemage AI

I've always just wanted "Wait" to mean "Wait HERE, dammit"(stay on this tile, don't move).

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Monday, 4th July 2016, 22:04

Re: Battlemage AI

But if you made "Wait" mean "Wait", then there'd be no command that means "Attack"

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crate, Rast, Wahaha, ydeve

Tartarus Sorceror

Posts: 1667

Joined: Saturday, 11th October 2014, 06:12

Location: Brazil. RS, Santa Cruz do Sul.

Post Monday, 4th July 2016, 22:49

Re: Battlemage AI

The attack command is on your inventory.
You shall never see my color again.

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