Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Change Orc Sorcerer
Why is it more dangerous than Ancient Lich?
If Ancient Lich has Paralysis, it also has the following spells:
Lightning Bolt (3d29)
Orb of Destruction (9d20)
Haste
It means that if player has rElec (and players often have rElec at the stage when Ancient Lich can be met), you can lure the Ancient Lich to a kill hole or even corridor and survive 6 turns paralysis there. Orb of Destruction deals 50% damage at range 1 so that 9d20 becomes 9d10 and due to using 9 rolls it is often close to 45 which is ok for late game.
Also note that due to lack of bolt spells except Lightning Bolt which deals pathetic damage with rElec you can lure Ancient Lich where you want before fighting with safety. Even if the monster casts Haste you can either teleport, haste yourself or use Silence via spell/scroll (Ancient Lich is the best monster for using scroll of Silence, so players don't save it but use it in advance)
Now Orc Sorcerer.
It has the following spells:
Bolt of Fire (3d17)
Bolt of Draining (3d17)
Summon Demon
Paralyse
You see? You already need rF+ and rN+ and the damage is not much less than that from Ancient Lich. But wait, the monster has Summon Demon, that's the most unpleasant part. It means you will need rElec (Sixfirhy), rCorr (Rust devil), rC+ (Ice devil) and even more rF+ (Sun demon). Of course you also need some MR+ items vs paralysis.
Don't you think it is a bit too many resists for Orc 2 where Orc Sorcerers can be met often?
I suggest to split Orc Sorcerers spells into two sets:
First set:
Paralysis
Bolt of Fire
Fireball
Sticky Flame
Second set:
Summon Demon
Bolt of Draining
Blink
Pain
Main idea is that player will not need all resistances at once when being paralyzed and when Orc Sorcerer has demons it will be more dangerous due to Blink but still manageable with good play even without MR items.
Full Windows 64 bit version can be downloaded at https://www.dropbox.com/s/7ufdv1a2qbn6b ... 9.zip?dl=0
I play offline.