Please remove invisibility from chaos effects


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Ziggurat Zagger

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Post Wednesday, 29th June 2016, 02:54

Please remove invisibility from chaos effects

It stops autofight from working and unlike haste/berserk you can wait out its duration on early monsters by kiting them.

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Ziggurat Zagger

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Post Wednesday, 29th June 2016, 03:38

Re: Please remove invisibility from chaos effects

What about monsters with blink and ranged attack like Orc Wizard and Grinder?

Tomb Titivator

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Post Wednesday, 29th June 2016, 03:49

Re: Please remove invisibility from chaos effects

Each turn spent casting a spell by an invisible orc wizard is another turn to put distance between us while I walk to the upstairs.
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Vestibule Violator

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Post Wednesday, 29th June 2016, 04:46

Re: Please remove invisibility from chaos effects

And if you hasted it first?

Yeah, invis is not generally interesting from chaos. It also encourages you to pillardance the foe even if it would normally be quite safe, since berserking an invisible monster can get out of hand without you noticing.
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Dungeon Master

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Post Wednesday, 29th June 2016, 08:08

Re: Please remove invisibility from chaos effects

+1.

Slime Squisher

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Post Wednesday, 29th June 2016, 22:56

Re: Please remove invisibility from chaos effects

Alternately, change chaos effects in the same way Gozag wrath was changed: make the haste/invis/berserk buffs permanent.

For this message the author genericpseudonym has received thanks: 3
runewalsh, Sandman25, wizzzargh
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Slime Squisher

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Post Wednesday, 29th June 2016, 23:35

Re: Please remove invisibility from chaos effects

genericpseudonym wrote:Alternately, change chaos effects in the same way Gozag wrath was changed: make the haste/invis/berserk buffs permanent.


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Tartarus Sorceror

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Post Thursday, 30th June 2016, 15:59

Re: Please remove invisibility from chaos effects

I know yiuf hates it when he turns me invisible with his chaos weapon. Yiuf, did you hack duvessa's account?

Sar

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Ziggurat Zagger

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Post Friday, 1st July 2016, 11:59

Re: Please remove invisibility from chaos effects

I thought the point of chaos was to be chaotic...
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Halls Hopper

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Post Friday, 1st July 2016, 12:04

Re: Please remove invisibility from chaos effects

Sar wrote:I thought the point of chaos was to be chaotic...

Replace with SPELL_BLINK_AWAY or maybe SPELL_BLINK_OTHER?
remove handsome distillation

Lair Larrikin

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Post Sunday, 3rd July 2016, 02:22

Re: Please remove invisibility from chaos effects

In the same vein, perhaps remove invisibility from sky beasts? Or make them permanently invisible, I don't know. Kiting sky beasts to only hit them when they are visible is not very fun.

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duvessa

Dungeon Master

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Post Sunday, 3rd July 2016, 02:27

Re: Please remove invisibility from chaos effects

Part of the idea behind sky beasts was to show players invisible monsters, before they encounter unseen horrors. Of course, this could be kept by having the sky beast be visible at the start, and then go invisible for good.

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pumpyscump

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Post Sunday, 3rd July 2016, 02:38

Re: Please remove invisibility from chaos effects

That would make sky beasts even less fun I think.

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Ziggurat Zagger

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Post Sunday, 3rd July 2016, 02:42

Re: Please remove invisibility from chaos effects

Just make sky beasts fast, so they get free hits if you kite them. If they need to be weakened to compensate for the extra damage, lower their hp or defenses so they're less likely to tank their way through more than one cycle of flickering off and on invisibility.

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ydeve

Ziggurat Zagger

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Post Sunday, 3rd July 2016, 03:06

Re: Please remove invisibility from chaos effects

Normal speed Sky Beast shows player how important it is to have a path to run away.
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Halls Hopper

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Post Sunday, 3rd July 2016, 03:39

Re: Please remove invisibility from chaos effects

Sky beasts are pretty fantastic
remove handsome distillation

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