Monday, 27th June 2016, 20:35 by dowan
Mummy curses are a mechanic obviously designed with flavor in mind. The solution to them is to play in an extremely tedious manner, and stairdance them. Some of that problem is with the design of Tomb itself, of course.
I don't usually feel I'm in any danger when clearing tomb, except the danger of falling asleep on my keyboard. The only positioning I do is to press > and < at the appropriate times. You may say that's a stupid way to do tombs, but since I've never died there, it's obviously effective enough.
I think that the theme of a tomb of mummies and traps is an interesting one, it just needs to be redone. Lots of 3x3 and 5x5 rooms with either a vault warden or a new mummy equivalent, some boulder beetles, and a few mummy priests would be a LOT more fun, interesting, and dangerous. And then you could lose the mummy curses completely, and keep the good parts of the flavor.
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