Lair Larrikin
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Scroll Proposal: Ego Armor
What do you more experienced players think? OP? Meh? Good but would be a royal pain in the Zot to code?
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Lair Larrikin
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Lair Larrikin
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duvessa wrote:It's not on the won't do list because it would be hard to implement it. It's on the won't do list because it's a terrible idea. Implementing it yourself is not going to get it added to the game.
ArcaneNH wrote: Might still code it up on my personal fork as an exercise in learning C++/self-torture.
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TonberryJam wrote:But getting powerful things rarely is fun. Like mining for diamonds.
dracos369 wrote:Actually diamonds are relatively common and are expensive only because of they are marketed as rare.
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duvessa wrote:I don't think making brand weapon into brand equipment would be an improvement. Any decision of which item to use it on would rarely be interesting - if you use your weapon as your main source of damage, and the scroll would improve your weapon, then of course you're going to use the scroll on your weapon, having good damage is way more important than the single pip of resistance or whatever you'd get on armour. If you don't use your weapon as your main source of damage, then of course you're going to use it on armour, and if armour egos aren't symmetrical then you have the boots of running problem. If they are symmetrical (but they aren't) then you just choose the armour that has the worst ego on it currently.Keep in mind that brand weapon currently doesn't tell you what the chance of each brand is. The majority of players probably don't know vampirism and chaos are even options. If you try to solve the boots of running problem this way, you have a list of egos and corresponding chances for 5 or 6 different slots that the player would have to review every time in order to make a truly informed decision about which slot to choose.chequers wrote:If there was a 1% chance of running ego/99% chance of stealth on boots but a 66% chance of rF+/rC+/ 33% chance of MR+ on your hat, I would brand the hat every time.
Brand weapon can get away with having a weird ego list and different chances for everything because characters only use one weapon at a time. The questions are "would this scroll improve my weapon" (which is easy to answer) and "do I want to wait for a better weapon first" (which doesn't depend too heavily on the ego list).
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