HardboiledGargoyle wrote:the strong reason to remove immolation the scroll is that it's a very niche effect, and having to keep it in mind throughout every single game lest you forget is terrible, so it should be removed from scrolls because the scrolls are available to every character in just about every game.
HardboiledGargoyle wrote:what is your idea of cool and fun that exists and should not be removed?
I think duvessa is just extending the principle you seem to be applying to consumables to the entire game, and their position is the one that makes more sense to me.
I'd argue that a group of objects that are available to every character in nearly every game is the perfect place for some diversity. I could probably sit down and list most of the scrolls and potions, if you forced me to, even though there are potions and scrolls I nearly never use. Keeping ?immo in mind usually isn't such a cognitive burden to me, especially since it pops up every time I open the (r)ead menu. I certainly couldn't list even a half-dozen cards, much less how they all work at different power levels, and you want to burden that system with yet another card?
I've always read duvessa & co. as saying that there's a cognitive cost to having so much stuff in the game and that it'd be better if you removed a lot of it (there's also the costs for developers, which is another argument for another thread). I wouldn't go as far as them, but I certainly think that Crawl's complexity usually frustrates my interests in playing a lot more often than the presence of niche consumables.