double zot traps blocking lobe entrances


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Dungeon Master

Posts: 388

Joined: Monday, 18th August 2014, 20:04

Post Tuesday, 28th June 2016, 22:13

double zot traps blocking lobe entrances

I wish this didn't exist, it's really annoying / unfun. (The same for double tele traps, and zot/tele combinations).

For this message the author advil has received thanks:
Seven Deadly Sins

Slime Squisher

Posts: 377

Joined: Friday, 1st February 2013, 21:08

Post Wednesday, 29th June 2016, 09:09

Re: double zot traps blocking lobe entrances

I wish they spawned every time, they're really challenging / fun!

For this message the author Bart has received thanks: 5
andreas, Arrhythmia, dpeg, Sar, ydeve

Abyss Ambulator

Posts: 1233

Joined: Wednesday, 23rd April 2014, 21:57

Post Wednesday, 29th June 2016, 10:14

Re: double zot traps blocking lobe entrances

Bart wrote:I wish they spawned every time, they're really challenging / fun!

Don't give the devs any ideas!

Tartarus Sorceror

Posts: 1694

Joined: Tuesday, 31st March 2015, 20:34

Post Wednesday, 29th June 2016, 12:18

Re: double zot traps blocking lobe entrances

It especially sucks if you're a formicid... at least everyone else can blink/teleport past it.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Wednesday, 29th June 2016, 12:24

Re: double zot traps blocking lobe entrances

Bart wrote:I wish they spawned every time, they're really challenging / fun!


Why every rune and orb is not completely surrounded with Zot traps and Apportation still affects runes/orb? Maybe there is something wrong with that, or devs just deny our fun?

Tartarus Sorceror

Posts: 1694

Joined: Tuesday, 31st March 2015, 20:34

Post Wednesday, 29th June 2016, 13:48

Re: double zot traps blocking lobe entrances

Zot 5 is hard enough without both lungs being blocked off like that... and if nothing else, making me type 'yes' twice to take an action required to win the game is kind of lame. If there was one guaranteed zot trap, and one guaranteed teleport trap I think that would be a lot more acceptable. Although the fixed teleport traps can sometimes make things easier rather than harder...

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