UI: List items in player inventory in Ctrl-F output sucks


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Crypt Cleanser

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Post Saturday, 18th June 2016, 23:06

UI: List items in player inventory in Ctrl-F output sucks

Some time ago ctrl-f item search was changed to include inventory items in the search results. The results look like this:

  Code:
 a - (carried) a club
 b - (carried) a club
 c - [D:2] a club
 d - [D:1] a club


In the past, the closest item not in your inventory was always assigned to the letter 'a', but since this change, the closest item is now some arbitrary letter that is almost never 'a'. This is a UI nightmare. It's impossible to build muscle memory for this action when the letters are constantly changing, and it's a pain to have to scan through the list and ignore all the
"carried" lines constantly.

So for the sake of my sanity, could the (carried) items *not* be assigned inventory letters? Give me this instead:

  Code:
(carried) a club
(carried) a club
 a - [D:2] a club
 b - [D:1] a club


Or just remove this UI "feature" because it's more frustrating than it's worth.
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Tartarus Sorceror

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Post Sunday, 19th June 2016, 02:30

Re: UI: List items in player inventory in Ctrl-F output suck

Also use "worn" instead of "carried" for items that are currently worn.
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Tartarus Sorceror

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Post Sunday, 19th June 2016, 02:48

Re: UI: List items in player inventory in Ctrl-F output suck

Sorry but, why do you need muscle memory for searching?
take it easy

Blades Runner

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Post Sunday, 19th June 2016, 02:53

Re: UI: List items in player inventory in Ctrl-F output suck

Arrhythmia wrote:Sorry but, why do you need muscle memory for searching?


i used to do 'ctrl+f' 'search entry' 'a' from muscle memory whenever i missed an item while autoexploring and i know the closest result for ctrl+f will be the thing i want. i found the change very annoying, and prior to the change i never once found myself wishing i could search my inventory

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Dungeon Master

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Post Sunday, 19th June 2016, 03:12

Re: UI: List items in player inventory in Ctrl-F output suck

imo this thread could have had a more polite tone

like, it's possible to express the problems with assigning letters to carried items without talking about everything in an almost hysterical tone ('ui nightmare', 'for the sake of my sanity', etc). i feel like that's sort of tavern culture, and i'm not trying to pick on you in particular, just hoping to make people a little more conscious of it

anyway i did the thing. be sure to thank wheals if you like it, he told me how to make it (though he figured people would complain if we didn't have the letters, too...)

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Tartarus Sorceror

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Post Sunday, 19th June 2016, 03:16

Re: UI: List items in player inventory in Ctrl-F output suck

I'm glad you did, and I think I can speak for pretty much all crawl players in saying I'm glad we have such responsive devs. we bitch because we love

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Blades Runner

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Post Sunday, 19th June 2016, 04:57

Re: UI: List items in player inventory in Ctrl-F output suck

thank you wheals !
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Barkeep

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Post Sunday, 19th June 2016, 11:02

Re: UI: List items in player inventory in Ctrl-F output suck

PleasingFungus wrote:like, it's possible to express the problems with assigning letters to carried items without talking about everything in an almost hysterical tone ('ui nightmare', 'for the sake of my sanity', etc). i feel like that's sort of tavern culture, and i'm not trying to pick on you in particular, just hoping to make people a little more conscious of it

Patches welcome!

e: also, thanks guys, good change.

Slime Squisher

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Post Sunday, 19th June 2016, 11:49

Re: UI: List items in player inventory in Ctrl-F output suck

I can see the advantage of having this listed: Has anyone else ever searched half the dungeon trying to find an object that they are already carrying? :oops:
My suggestion is to list the items that are carried or worn/wielded without letters and just assign letters to items on the floor.
If they need something assigned, I suppose you could assign numbers? So in the ideal world, it might look more like this:

  Code:
 1 - (wielded) a club
 2 - (carried) a club
 a - [D:2] a club
 b - [D:1] a club

Blades Runner

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Post Sunday, 19th June 2016, 17:32

Re: UI: List items in player inventory in Ctrl-F output suck

dassem wrote:I can see the advantage of having this listed: Has anyone else ever searched half the dungeon trying to find an object that they are already carrying? :oops:
My suggestion is ...


the output since the fix gives:

  Code:
(carried) a club
(carried) a club
 a - [D:2] a club
 b - [D:1] a club


as suggested in OP. so you get 'a' for closest and can see what's in your inventory also.

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Vestibule Violator

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Post Monday, 20th June 2016, 00:24

Re: UI: List items in player inventory in Ctrl-F output suck

PleasingFungus wrote:imo this thread could have had a more polite tone

like, it's possible to express the problems with assigning letters to carried items without talking about everything in an almost hysterical tone ('ui nightmare', 'for the sake of my sanity', etc). i feel like that's sort of tavern culture, and i'm not trying to pick on you in particular, just hoping to make people a little more conscious of it

anyway i did the thing. be sure to thank wheals if you like it, he told me how to make it (though he figured people would complain if we didn't have the letters, too...)


Good change, thank you for that, but blaming a lack of politeness on "Tavern Culture" is meme tier. Its like a bad joke that people take seriously.
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Ziggurat Zagger

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Post Monday, 20th June 2016, 00:34

Re: UI: List items in player inventory in Ctrl-F output suck

how very taverny of you

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Tartarus Sorceror

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Post Monday, 20th June 2016, 00:39

Re: UI: List items in player inventory in Ctrl-F output suck

It's totally true that different forums have totally different tones that people speak in, though.

Ziggurat Zagger

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Post Monday, 20th June 2016, 00:59

Re: UI: List items in player inventory in Ctrl-F output suck

I would still like a toggle for including carried items in ^F results at all, since typically if there are no matching items I'm not already carrying, I'd rather see the one-line "No results" message than a useless screen I have to dismiss.

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Slime Squisher

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Post Monday, 20th June 2016, 01:19

Re: UI: List items in player inventory in Ctrl-F output suck

yesno wrote: ... as suggested in OP. so you get 'a' for closest and can see what's in your inventory also.

Great!
Oh, I didn't see the second part of the OP. And the amusing thing about that is that I wanted to quote/adapt the first part precisely, so I must have scrolled past that at least 3 times to read, then copy, then paste it. :roll:

Slime Squisher

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Post Monday, 20th June 2016, 01:27

Re: UI: List items in player inventory in Ctrl-F output suck

duvessa wrote:I would still like a toggle for including carried items in ^F results at all, since typically if there are no matching items I'm not already carrying, I'd rather see the one-line "No results" message than a useless screen I have to dismiss.

That makes sense to me too!
Anyway, as I'm using this post to post dumb things, I want to ask this:
Is there a way to resume the action I was doing when it gets interrupted?
The obvious example is if I've set off to retrieve an item several floors away, but I keep getting interrupted to kill popcorn, it's annoying to have to keep repeating the search. This is especially true if the item is no longer in slot (f) (or whatever) of the search.
Is there a better way?

Ziggurat Zagger

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Post Monday, 20th June 2016, 01:30

Re: UI: List items in player inventory in Ctrl-F output suck

G+enter takes you to the last autotravel destination.

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