Remove river rats


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Tartarus Sorceror

Posts: 1694

Joined: Tuesday, 31st March 2015, 20:34

Post Monday, 27th June 2016, 20:53

Re: Remove river rats

Well, slime creatures that aren't merged, and aren't found out of depth pose approximately 0 danger. A titanic slime creature is a "get the fuck away right now or I'll kill you" level danger. So unless when they gained the ability to merge, they also lost tons of damage, that's a very incorrect statement. Slime creatures generally aren't a danger by themselves, because you just don't stand next to them where they might merge. However, when you're happily killing monsters from your killhole, and a pack of slime creatures shows up, you really wish they couldn't merge. Making you leave a good position is a good indicator that a monster is dangerous, and I will leave a good position to get away from a merged slime creature. I would not do so even if there were 100 slime creatures in a row, if they couldn't merge.

Now, if I only played felids maybe I'd feel different, because with 0 AC you'd rather they do merge I guess. Of course, that assumes you're fighting out in the open for some crazy reason..

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Shard1697
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Tartarus Sorceror

Posts: 1891

Joined: Monday, 1st April 2013, 04:41

Location: Toronto, Canada

Post Thursday, 6th October 2016, 05:07

Re: Remove river rats

take it easy

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and into, Cimanyd, duvessa, VeryAngryFelid, ydeve
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Snake Sneak

Posts: 92

Joined: Thursday, 28th July 2016, 04:11

Post Thursday, 6th October 2016, 05:34

Re: Remove river rats

PleasingFungus wrote:
duvessa wrote:welcome to crawl where meaningless status effects and melee attack flavours are the default ways to make things "interesting", and Drain is used like Red Green uses duct tape

hm, it seems i have found myself in the Salt Dimension, instead

It's been so long that an actual salt dimension has been added to the game.
remove Siegurt's signature

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Arrhythmia, gammafunk, Shard1697, ydeve

Dungeon Master

Posts: 585

Joined: Sunday, 9th June 2013, 17:13

Post Thursday, 6th October 2016, 05:45

Re: Remove river rats

Arrhythmia wrote:TOOK YOU GUYS LONG ENOUGH

Well, the commit mentions how it's a major nerf to TotalGhoulNutr, which is completely unacceptable IMO. River rats where a keystone Lair species, and how Lair ghouls are on a path to extinction.

Spider Stomper

Posts: 217

Joined: Thursday, 2nd June 2016, 00:52

Post Thursday, 6th October 2016, 18:14

Re: Remove river rats

Except ghouls can eat hydras and mambas.
I'm with tasonir on this one.
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