Snake Sneak
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Joined: Sunday, 5th June 2016, 14:31
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Snake Sneak
Posts: 123
Joined: Sunday, 5th June 2016, 14:31
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
elmdor wrote:In my view this is very pertinent to design discussion in that one oughtn't follow rules off a cliff. I'd rather play a fun game than a "consistently" designed game, after all, this is a leisure pastime, not a logic test.
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Snake Sneak
Posts: 123
Joined: Sunday, 5th June 2016, 14:31
dynast wrote:You guys have all the right to dislike ghosts the same way i have all the rights to dislike uniques and, objectively speaking, uniques are way more dangerous and flawed than ghosts(sigmund, a d:2 unique with invisibility, confuse and flame, natasha, d:2 unique with slow, imps, high ev, fast and 3 lives).
In fact, player ghosts are normally weaker than the monsters on that floor because they died on that floor, or they died to a unique, which pulls back to the first fact. Oh but ghosts can have elec/distortion weapons, as does pretty much every enemy in this game. Ghosts cant quaff potions(haste, zerk) or carry wands.
Ghosts are perfect for this game. If you cant play effectively better than someone who lost the game, you dont deserve to win.
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
dynast wrote:You guys have all the right to dislike ghosts the same way i have all the rights to dislike uniques and, objectively speaking, uniques are way more dangerous and flawed than ghosts(sigmund, a d:2 unique with invisibility, confuse and flame, natasha, d:2 unique with slow, imps, high ev, fast and 3 lives).
In fact, player ghosts are normally weaker than the monsters on that floor because they died on that floor, or they died to a unique, which pulls back to the first fact. Oh but ghosts can have elec/distortion weapons, as does pretty much every enemy in this game. Ghosts cant quaff potions(haste, zerk) or carry wands.
Ghosts are perfect for this game. If you cant play effectively better than someone who lost the game, you dont deserve to win.
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Sandman25 wrote:Skipping one floor because of Sigmund and another because of Grinder is fine
KoboldLord wrote:You realize that Sigmund is just an orc wizard with 10 extra hit points, right? He doesn't even have a different spell list.
KoboldLord wrote:Most ghosts are much stronger than the normal contents of their level. Player stats are usually off the charts compared to monster stats.
crate wrote:what if i hate ghosts and uniques
Ziggurat Zagger
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Joined: Friday, 8th February 2013, 12:00
dynast wrote:Yet skipping a floor because of a player ghost, who cant take advantage of your absence to gather loot on the floor is not fine, why?
Tomb Titivator
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Joined: Sunday, 28th June 2015, 14:44
dynast wrote:KoboldLord wrote:Most ghosts are much stronger than the normal contents of their level. Player stats are usually off the charts compared to monster stats.
Thats a straight up lie. Only a ghost with decent gear would have off the chart stats and im sorry but those are very rare until late into the game.
Tartarus Sorceror
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Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
ydeve wrote:I don't know what game you're playing, but it doesn't sound like the same one I am. Everyone and their dog seems to be running --Fi or --Be and most of the ghosts have quite the defensive stats.
Sandman25 wrote:Skipping every other floor is not fun, not everyone likes speedruning and manual exploration.
ydeve wrote:Everyone and their dog seems to be running --Fi or --Be
Ziggurat Zagger
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Joined: Friday, 8th February 2013, 12:00
dynast wrote:I am running out of "sucks to be you" to give. Really, should the game be designed around being able to win pressing "o" and "tab", MORE THAN IT ALREADY HAS? Dont you think there is a combo that you can play that allows you to avoid having to do those things?
Tartarus Sorceror
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Location: Brazil. RS, Santa Cruz do Sul.
Sandman25 wrote:Should the game be designed around random monsters devs have no control over? Would you be happy with panlords on D3? If you find the game too easy (I believe you do), you should advocate for adding difficulty levels, not some ridiculously OP monsters which can one-shot or two-shot you as soon as you come into view. Yes, the combo is called "offline play where I can delete player ghosts manually". If you played offline, you can see the difference and probably realize why some players hate ghosts.
Ziggurat Zagger
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Joined: Friday, 8th February 2013, 12:00
dynast wrote:I hate adders, i hate orc priests, i hate orc wizards, blowgun kobolds, centaurs, killer bees, i hate whoever picks a potion or wand and use it against me. I advocate for difficult balance, i dont like playing this game like surgery during the first floors, holding my ass on every corner and then as soon as i hit d:4 hope for my god altar together with a randart +10 so i can mindlessly tab the rest of it.
The randomness of what threatens my game is what makes everything i hate FUN, if you like the illusion of being threatened by something or just to play a mindless game about pressing buttons, where even pressing buttons is problematic, what do you even advocate for?
Snake Sneak
Posts: 123
Joined: Sunday, 5th June 2016, 14:31
dynast wrote:I hate adders, i hate orc priests, i hate orc wizards, blowgun kobolds, centaurs, killer bees, i hate whoever picks a potion or wand and use it against me. I advocate for difficult balance, i dont like playing this game like surgery during the first floors, holding my ass on every corner and then as soon as i hit d:4 hope for my god altar together with a randart +10 so i can mindlessly tab the rest of it.
The randomness of what threatens my game is what makes everything i hate FUN, if you like the illusion of being threatened by something or just to play a mindless game about pressing buttons, where even pressing buttons is problematic, what do you even advocate for?
Tartarus Sorceror
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Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Sandman25 wrote:I advocate planning. How can I plan if I enter Bailey as Mummy of Chei and find a ghost with sticky flame 1 tiles away without exit in view? The less unavoidable deaths the game can have the better. Also I advocate for autoexploring. I want to spend my time on interesting battles and other decision-related activities, not on pressing arrow keys hundreds of times on every level.
Tartarus Sorceror
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Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Hands wrote:You want the difficulty balanced but you advocate for something which can range from 'trivial bonus xp', through 'annoying but essentially harmless busywork' up to 'the most deadly thing in the dungeon' with barely any balancing mechanism at all.
Hands wrote:It just reads like you like ghosts for reasons you can't really explain and are just suspending arguments under this floating opinion to make it look like it's supported by something.
Hands wrote:it's ok to like ghosts, but they're not a rational response to any design challenge that cares about game balance.
Ziggurat Zagger
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Joined: Friday, 8th February 2013, 12:00
dynast wrote:Your whole scenario is pretty laughable(chei, mu, baileys), try to come up with a more consistent scenario at least, or dont, its clear that we will just disagree on all this, you want one of the most harmful keys of the game to not lead to unavoidable deaths and you also think its possible to get rid of DCSS's unavoidable deaths.
Tartarus Sorceror
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Location: Brazil. RS, Santa Cruz do Sul.
Sandman25 wrote:The laughable scenario actually happened to me and I disagree that it was fun. Root cause was a ghost, no wonder I am arguing to remove them.
Abyss Ambulator
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Ziggurat Zagger
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dynast wrote:Your whole scenario is one bad decision after another, its not laugable because its possible fakeness or exageration, its is laughable because i dont care what killed you, you were a death waiting to happen, the game does not owe you for your bad decisions.
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Sandman25 wrote:I don't see why you believe there is no place for balance or even planning when players choose to play hard combos.
Sandman25 wrote:It could be a Formicid or Naga of any god.
4Hooves2Appendages wrote:Are you actually arguing that picking Mu or visiting a bailey are deaths waiting to happen? (Chei, well...)
Ziggurat Zagger
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dynast wrote:Yeah, there is no place for balance if you want to play a hard combo and not be punished for that. ITS CALLED HARD COMBO FFS. Planning? planning to die, sure. I cant see how you plan to have the game where the worst combo is the "viable" combo.
Ziggurat Zagger
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Joined: Friday, 6th July 2012, 12:48
Sandman25 wrote:I don't enter Volcano as Mummy with rF-
Ziggurat Zagger
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Sar wrote:Why? There are plenty of volcanoes where clouds are relatively easy to avoid (I'm sure you already know them) and if you get a bad one you can just take the exit. It's a good source of rF!
Barkeep
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