Spider Stomper
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Make Shields take 0.5 aut to put on/remove
- For this message the author milski has received thanks: 3
- floatboth, PlatinumSpider, Tiktacy
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Spider Stomper
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Halls Hopper
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milski wrote:Additionally, make equipping a two hand weapon automatically remove your shield and current weapon. As it stands it's annoying to be prompted when trying to switch weapons and shields taking long periods of time to remove doesn't offer much in terms of gameplay, since the response to "shields make it difficult to swap weapons/swap to ranged options" is "well don't use shields, they suck for other reasons."
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Spider Stomper
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ydeve wrote:The idea is you aren't supposed to be able to alternate between a 2h weapon and a shield in-fight.
Vestibule Violator
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Tiktacy wrote:In practice, all turn restrictions mean is that investing in shields in the long run becomes a waste the moment you find a superior two handed weapon who's damage output out-ways the defense a shield offers(which in most cases is fairly minimal). As a result, I just never train shields(outside of niche circumstances), because there are so many more skills I could invest in that will improve my survivability(often times even more so) that WON'T go to waste.
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Spider Stomper
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duvessa wrote:How do you know that you will find a "superior two handed weapon who's damage output out-ways the defense a shield offers"?
Ziggurat Zagger
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Unequip your shield first?
h - a +0 bardiche (weapon)
_You finish taking off your +0 shield.
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ion_frigate wrote:mostly-meaningless delay
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Abyss Ambulator
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Lasty wrote:It would also mean switching to a shield every time you want to run away.
Ziggurat Zagger
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4Hooves2Appendages wrote:That's also a good reason to remove the protection/evasion brands from (non-unrandart) weapons. I often carry a protection weapon in the early that I wield when exploring or running away.
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Ziggurat Zagger
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andreas wrote:If it took five turns to swap weapons
Ziggurat Zagger
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Lasty wrote:Oh yeah, I forgot about that. Another thing to throw on the list...
Swamp Slogger
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Sprucery wrote:andreas wrote:If it took five turns to swap weapons
...you couldn't attempt to stab a sleeping monster with a dagger and then switch to a better melee weapon if it wakes up.
Ziggurat Zagger
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andreas wrote:Do you like swapping back and forth between a dagger for walking around/stabbing and a real weapon for fighting?
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Swamp Slogger
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Sprucery wrote:andreas wrote:Do you like swapping back and forth between a dagger for walking around/stabbing and a real weapon for fighting?
Yes. Personally I don't find any problem with that.
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4Hooves2Appendages wrote:I don't mind swapping between two weapons (like bow/sword) because the mechanic for that is pretty good.
However there quite a few games where I carry four or more weapons with different brands, especially in the beginning. Swapping between this isn't great because of the interface. Now perhaps it's possible to set up some functions to bind these weapons to numbers 1-2-3-4, like in another well known type of game?
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4Hooves2Appendages wrote:Hmm. There's gotta be a way to do swap to the correct weapon with a single button. I guess I'll need to look at lua in a bit more detail. Thanks though!
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