Cocytus Succeeder
Posts: 2297
Joined: Saturday, 14th April 2012, 21:35
Depths monster distribution
Assuming you're not a newbie who poked his head into Depths without getting a Lair rune, this area does not leave a strong impression. It's not like there's an absence of interesting enemies, but the overall play experience is "lots of big dumb melees, some of which have a dumb ranged option and/or a 'support mage' who largely just buffs them" punctuated with isolated pockets of some interesting monster found on its own (or the occasional murder of Caustic Shrieks).
I think back to the Giant Eyeball - this used to be found on early floors and 96% of the time it was alone, harmlessly staring you down. Now it's always generated next to a serious threat. Or look to the Ogre Mage - a squad of big dumb melees becomes interesting (at Vaults level, not Depths) when an Ogre Mage brings the threat of paralysis, haste other, banishment, LCS, etc. So I don't think we need new monsters to make Depths more interesting, just regroup/re-distribute the existing beastiary. Though of course, new monsters are welcome too.
For instance, the Spriggan Air Mage usually has a squad of Air Elementals. It's saying "I can Airstrike you while my squad pins you down and my Deflect Missiles makes it hard to snipe me early". But it also has Control Winds - what if sometimes it spawned with something that could make (relevant) clouds, or something that could summon cloud makers? Like a new Spriggan Ice Mage monster or a pre-existing Fire Crab. Now that consumable destruction is gone, such cloud trolling is no longer a strategic nuisance. Or take the Rakshasa whose Phantom Mirror really wants to be used on an interesting threat, like something that summons, a major support caster or even a Juggernaut.
By the time a player can consistently make it to Depths, they know tactics. That means they know to divide and conquer. Simply hoping the interesting monsters mingle with the abundant big dumbs doesn't work for tactically adept players. By forcing them to spawn together with big dumbs (at least some of the time), Depths would be more interesting. We could even give new lease of life to rare monsters from earlier branches, e.g. Torpor Snails.