crate wrote:It also doesn't help that monsters have really weird scaling (the knight starts off strong but then it basically never improves in damage as the game goes on, so it becomes useless for damage after a certain point).
This is wrong, after a certain point (not sure what the exact point is) you get to upgrade the knight's equipment to either a demon trident or broad axe, both have flaming brand, and later on the knight learns haste and at XL 27 the weapon brand becomes speed. The problem of the knight is not the damage but that it can die fairly quickly to a lot of end game enemies, but this is entirely fixed with the Idealise ability.
In my most recent game I won, my ancestor knight took on two orb gaurdians, an orb of fire, and two dracs all at once with its broad axe of speed and killed them all fairly quickly without requiring my own character to even do anything except sit back and watch. I had to heal and buff it twice with Idealise but that's OK because if the god is giving you a free ally that's strong enough to basically trivlialize any (not-extended) content in the game then there should at least be a piety cost involved, even though at the moment the piety cost is so low that it's almost completely irrelevant.
I mean, balance wise I personally would rank Hepliak as top tier above every other god for a normal 3 rune game. The ally you get is ridiculously strong and I really don't think I should be able to clear the entirety of the ending elf:3 vault by just sitting back and watching my ally kill literally everything.
That being said I really like the concept of a permenant ally,
especially one that you can customize so much, and I know I'm probably one of only a few people who actually feels that way. Hepliak feels like one of the most interesting and fun gods to me, although at the moment it can be kind of boring to pick Hepliak multiple times in a row just because it's so strong that it removes most of the challenge this game has to offer.