Abyss Ambulator
Posts: 1131
Joined: Tuesday, 4th January 2011, 15:03
God proposal - random spell set
She is supposed to be a god with random tactical abilities, which replace normal spellcasting. So she supposed to be a god for non-casters mostly.
DRAWBACKS:
NO TRADITIONAL SPELLCASTING: Upon joining you forget all spells. You cannot memorize spells from books.
ABILITIES:
1. While exploring or killing monsters you receive random spells right into your memory, starting from level range 1-3 upon joining (you get one immediately upon joining) to 1-9 at max piety.
The game announce when you get a gift, but it does not ask anything - it is immediately (without turn delay to memorize) available for casting as a normal spell.
You have (Invo skill+1) spell slots. Every spell takes one slot. When you receive a new spell, it randomly selects a slot, and if that slot is not empty, its content is replaced - you forgot the spell that was there.
2. When you cast a spell, you immediately forgot it. Spells are a one time resource your god gifts you.
3. Spells are god abilities, not traditional spells. Spells use your invocation skill instead of spellcasting, spell school skills, and you use invo/2+10 instead of IQ in spell success and spell power formulas. Armour, shield, wizardry and enhancers do not affect your spells success and power. Invocation is also used to determine your spell slots. You still get miscast effects the same way with normal spells.
PIETY
Piety by exploration. Piety gain is rather slow, 3 stars expected in Lair, 6 stars expected in first rune branch.
Piety has one main effect: determine the maximal level of spell you can receive, which is (piety stars + 1). So you begin with 3, and go up to 9. When you reach a new star, you always get a spell of maximal level you can cast immediately.
GIFT TIMER
Gift timer is reduced both upon exploration and killing monsters. You have a (secret) random number rolled upon every gift, the timer for the next gift. It is decreased upon exploration and when you kill a monster, and when it reaches 0 you get the next gift. Gifts supposed to be common.
EDIT1: changed the spell gift system to make "gaming" it impossible (or at least harder).
EDIT2: clarfication (and small alteration) of the piety system