Lasty wrote:crate wrote:That post from Lasty seems very confusing to me. Right now felid is way too close to octopode (or possibly spriggan, I guess); the way to differentiate them is to make felid be able to use fewer items, not more items. This is why I never understood and never will understand why felids were changed to be able to use wands, since that was a step very much in the wrong direction
Now, it's reasonable to think that "can't use things" is not a good direction for a race and thus the race should be removed, I'm not going to say anything about that here.
You make it sound like I was advocating keeping felids but letting them use more equipment. I'm advocating for removing them completely. I think they have three defining traits, the two you identified and also frail + fast movement. I feel strongly that "no equipment" is a bad unique feature in crawl, and I put forward the quick argument for that position in the post you reference. I do think that limited equipment can work, but it's best when it's not too limited, and it's probably a gimmick we overuse as it stands. I don't particularly like "extra lives" as a feature, but I feel less strongly about it. We already have several fast species and several frail species and even two other fast and frail species, so that's also not enough to build the species around.
Basically, I think if anything about felids should remain in the game, it's extra lives, and even then I'd rather do without.
VeryAngryFelid wrote:From my first forum post that made me choose the nick
That was closer to your 10,000th forum post than your first.
FWIW, I don't think anybody has ever said they like felids being fast. Its okay to have 2 fast species: A frail and a stronger one, but having another hfast and frail just makes no sense.
I do think frailness has a tendency to make the game more interesting though, and although being frail is a defining feature for felids, its also a defining feature for many species(albeit moreso for felids).
I very much so agree with you on the equipment thing, limiting equipment he way felids do takes away the fun of loot, and it only works for octopodes because they have 8 ring slots meaning finding rings can often be just as exciting i not MORE exciting than regular loot. However, I think there IS something to be said about the value in simplicity, many people, including myself, occasionally want a game that requires little to no focus on equipment and are looking for a game centered strictly around combat and tactics with no interruptions when deciding on equipment.
Personally, I prefer the idea of giving felids a few choices in armor, because having none just seems weird to me. But I think my opinions on felids might be a minority.
To all new players: Ignore all strategy guides posted on the wiki, ask questions in the Advice forum, players with lots of posts normally have the best advice.
crawl.akrasiac.org:8080 <- take this link to play online or spectate.