Lair Larrikin
Posts: 29
Joined: Thursday, 13th March 2014, 16:44
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Lair Larrikin
Posts: 29
Joined: Thursday, 13th March 2014, 16:44
Halls Hopper
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Joined: Monday, 11th April 2016, 21:48
Zot Zealot
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Lair Larrikin
Posts: 29
Joined: Thursday, 13th March 2014, 16:44
pumpyscump wrote:I've learned to just search for "armo". Try it out! I believe it doesn't turn up any false positives.
If this were to be fixed, I think a broader solution would be better, such as the game interpreting "o" as a match for "ou" in all cases, in the event the user needs to search for favou?r, splendou?r, colou?r, or odou?r.
Dungeon Master
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Dungeon Master
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Barkeep
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Vestibule Violator
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dpeg wrote:PleasingFungus: Wouldn't it be easier for players to learn correct English, rather than us fixing their spelling deficiencies?
Tomb Titivator
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Joined: Sunday, 28th June 2015, 14:44
dpeg wrote:PleasingFungus: Wouldn't it be easier for players to learn correct English, rather than us fixing their spelling deficiencies?
Ziggurat Zagger
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Dungeon Master
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Location: Lexington, KY, US
Dungeon Master
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Joined: Thursday, 23rd December 2010, 12:43
Sar wrote:I'm sure nobody will miss that particular joke.
Dungeon Master
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Joined: Wednesday, 7th March 2012, 13:25
Location: Lexington, KY, US
dpeg wrote:neil: but you could do "dragon && armor"?
Abyss Ambulator
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Spider Stomper
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Joined: Wednesday, 12th January 2011, 15:07
duvessa wrote:two people just didSar wrote:I'm sure nobody will miss that particular joke.
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