Disallow Tele from warping the player behind runed doors.


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

Vaults Vanquisher

Posts: 463

Joined: Monday, 20th July 2015, 04:01

Post Sunday, 13th November 2016, 01:22

Disallow Tele from warping the player behind runed doors.

Pretty straightforward. This falls under the cheap deaths thing, since runed doors are runed for a reason. Tele shouldn't suddenly become lethal because you left a runed door be, especially considering it's almost always a bad idea to do so unless you're really overpowered for where you are in the dungeon.

The Hall of Blades shouldn't be an exception to this either. Tele should not stick you in there.
User avatar

Tartarus Sorceror

Posts: 1891

Joined: Monday, 1st April 2013, 04:41

Location: Toronto, Canada

Post Sunday, 13th November 2016, 01:59

Re: Disallow Tele from warping the player behind runed doors

The capacity for this is already there, there's a no_tele_into tag for vaults, and probably serves more as a bug report.
take it easy

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 98 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.