FR: Formicids Always Detect Shafts


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Swamp Slogger

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Joined: Tuesday, 4th November 2014, 07:22

Post Monday, 9th May 2016, 04:24

FR: Formicids Always Detect Shafts

Name pretty much says it all.

A Formicid doesn't have access to many of the escape options commonly available to other characters should a bad shaft occur (short of, conceivably, shafting themselves *again* :/), especially early on.

Given the Formicid connection with Earth and ability to sense monsters through solid rock walls, it seems quite justifiable fluff-wise as well.
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Vestibule Violator

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Post Monday, 9th May 2016, 06:45

Re: FR: Formicids Always Detect Shafts

A nice little buff to a race that could use it. It makes sense both in the context of gameplay and flavor, is pretty self explanatory, and is fairly simple to program.

I doubt this would ever make it into the game since its pretty low on priority and importance, but its a nice little idea.
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Dungeon Master

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Post Monday, 9th May 2016, 12:37

Re: FR: Formicids Always Detect Shafts

A nice idea!

I would lobby for incorporating a patch into trunk! :)
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Halls Hopper

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Post Tuesday, 10th May 2016, 09:58

Re: FR: Formicids Always Detect Shafts

I'm adding this to Gurr's circus-animais fork, as well as attempting to submit it upstream to vanilla crawl. :)

https://github.com/crawl/crawl/pull/262
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