Swamp Slogger
Posts: 162
Joined: Wednesday, 4th May 2016, 06:04
Change the behavior of pressing D
Pressing shift and d drops the last thing you picked up. If you last picked up three chunks, it drops three chunks. It is irrelevant that you may have had eight chunks in your inventory. But this is almost never what I want: I want to drop the whole stack that I recently added to, whether or not that instance added to zero items then present or not.
I rarely want to split up stacks by dropping things. With inventory weight and item destruction gone, there is almost never a cost to carrying ten of something, if you are going to carry one of it. So there is rarely a reason to drop only the nine you just picked up.
(Yes, I realize that there are times you want to split stacks; I claim they are rare enough that it is okay if you have to manually input a number to split the stack, and anyway rare enough that it is unlikely that D will select the right item type and number.)
By contrast, I often want to drop -all- of the stack of things I just picked up, because I want to free up a slot. Very often (see if this sounds familiar) I want to drop my stack of chunks in order to free up an inventory slot. This is so I can ID that thing on the floor, make a decision about whether to keep it or drop something else, and then pick up the chunks again. Then I run into a hitch if I had recently added to my stack of chunks but not just picked up the whole stack.
I could avoid the problem by taking care to shuffle out of my inventory something that doesn't stack (and sometimes I do). But often chunks are the thing that I am picking up on a regular basis as I go through the dungeon, so it would be nice to just use D to drop that. Anyway it seems I can either think about how to minimize key presses (what did I last pick up? can I press D to free a slot or not?) or just take the long way around every time (d + some designated drop item). It would be better if I could just be sure that D would free a slot.
It's not a big deal, and I guess it could be lua-macro-ed away. But given the rarity of having to think about splitting up stacks, and the commonness of juggling the 52nd slot of the inventory, I thought I would first see if others share my preference. At the moment I see little reason for the default behavior of D.
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I will try to forestall a possible objection. One might say that the envisaged new behavior is unintuitive and confusing. I don't find it unintuitive, and was surprised to find that D behaved the way it does. (Here it is maybe relevant that I started playing after item dest was removed.) Now, I am prepared to believe that I have weird intuitions. But I put it to you that at this point the game does not actually encourage us to think of potions or arrows etc. as discrete items. As an illustrative thought experiment: consider how little of the game---none, as far as I can see, of ''normal'' gameplay---would be changed if stacks of potions were replaced by ''charms'' that you collected charges for. As far as normal gameplay goes, you might as well have ''might, nine uses'' in your inventory as ''nine separable uses of might.''
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